CapLab Post-Release Beta V4.4.04 full version installer

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Expand view Topic review: CapLab Post-Release Beta V4.4.04 full version installer

Re: CapLab Post-Release Beta V4.4.04 full version installer

by David » Thu Mar 09, 2017 4:14 am

Currently the release version 4.4.19 is the latest version, please view the latest news about the release version at http://www.capitalismlab.com/forum/viewforum.php?f=7

Re: CapLab Post-Release Beta V4.4.04 full version installer

by sbltogu » Wed Mar 08, 2017 3:25 pm

The link is broken for the download.

Re: CapLab Post-Release Beta V4.4.04 full version installer

by David » Tue Jan 24, 2017 2:58 am

The Capitalism Lab web site has been updated with the latest info about the limit of 85 persons.

Re: CapLab Post-Release Beta V4.4.01 full version installer

by megapolis » Mon Jan 23, 2017 4:12 pm

David wrote:Could you please provide me with your save game file to test the issue?

Now you can have up to 50 companies and 85 persons using a script. If there are going to be even more of them, navigating so much information on the interfaces may undermine the gaming experience.
Hi David,

Fortunately I found this post after 40 minutes of searching (I have seen this post before, just wanted to find out the exact number of AI persons).

I understand that this number (85 persons) is applied to Post-Release version and it should not be on main website. The question is that I need a place where all the information about current post-release version is accumulated. A pinned post on a forum with detailed release notes will be nice. I really miss these 40 minutes. :(

Thanks!

Re: CapLab Post-Release Beta V4.4.01 full version installer

by acf1 » Wed Jan 11, 2017 6:47 am

Yes, it keeps happening.

Economic DLC turned off, Subsidiary DLC turned on. CapLab 4.4.03. Using the same mod and script on the zip file from the previous link. Run the game, wait...boom!

What is line 869 calling for?
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Re: CapLab Post-Release Beta V4.4.01 full version installer

by David » Mon Jan 09, 2017 11:52 pm

Did you load my save file 004 attached to the thread (not 003 included in the mod zip) and turning Economic DLC off? Just making sure because that was the combination where it happened on my end.
Yes, I did load save file 004.

BTW, there is a chance that the bug fixes in the latest version might also eliminate this J_Rd.cpp bug as the bugs might be related, so fixing one bug may automatically fix the other.

Re: CapLab Post-Release Beta V4.4.01 full version installer

by acf1 » Mon Jan 09, 2017 6:47 pm

David wrote:These issues have been fixed, except the following. Please download the latest patch v4.4.03 from http://www.capitalismlab.com/forum/view ... =10&t=4046

I wasn't able to trigger the J_RD.cpp error despite loading your save game and running it for a few times.

If you encounter the same problem again with the new version, please let me know.
Will do. Right now, j_rd.cpp is the only thing that keeps me from developing the mod further and playing (enjoying) the game. Did you load my save file 004 attached to the thread (not 003 included in the mod zip) and turning Economic DLC off? Just making sure because that was the combination where it happened on my end.

Re: CapLab Post-Release Beta V4.4.01 full version installer

by David » Mon Jan 09, 2017 10:03 am

These issues have been fixed, except the following. Please download the latest patch v4.4.03 from http://www.capitalismlab.com/forum/view ... =10&t=4046

I wasn't able to trigger the J_RD.cpp error despite loading your save game and running it for a few times.

If you encounter the same problem again with the new version, please let me know.

Re: CapLab Post-Release Beta V4.4.01 full version installer

by acf1 » Sat Jan 07, 2017 4:11 am

David wrote:Should I use the same MOD for loading your game or you have used an updated MOD which fixes the CPU issue?

If it is the latter, please send me the MOD as well.
The mod file on the link above is the updated one. That's the one I'm using when testing 4.4.1

Re: CapLab Post-Release Beta V4.4.01 full version installer

by David » Sat Jan 07, 2017 2:49 am

Should I use the same MOD for loading your game or you have used an updated MOD which fixes the CPU issue?

If it is the latter, please send me the MOD as well.

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