Capitalism Lab Post-Release Beta version 4.5.24 Patch

General Discussions about new beta versions of Capitalism Lab
kie99
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Re: Capitalism Lab Post-Release Beta version 4.5.09 Patch

Post by kie99 »

pls use this, juz realise the save file name is sequence number..
I save my file based on number as well
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piermario
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch

Post by piermario »

Hi with 4.5.17 and doing nothing i got this error after some years
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David
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch

Post by David »

Could you please provide me with your save game file? Are you using your mod's version 11.10?
piermario
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch

Post by piermario »

unfortunatly i don't have save file, i'm testing RW11.2 maybe something wrong in
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David
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch

Post by David »

When you have a save game later, you may send it to me along with v11.20.
Lukger
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Re: Capitalism Lab Post-Release Beta version 4.5.18 Patch

Post by Lukger »

I have the same Problem with version 4.5.18 and the two DLCs. MOD Consumer Electronics Giant MOD 0.05.10. The window opens at 29 Dec
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David
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Re: Capitalism Lab Post-Release Beta version 4.5.22 Patch

Post by David »

I have the same Problem with version 4.5.18 and the two DLCs. MOD Consumer Electronics Giant MOD 0.05.10. The window opens at 29 Dec
Please download and try the latest version 4.5.22 from http://www.capitalism2.com/forum/viewto ... =10&t=4348
jbvisual
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Re: Capitalism Lab Post-Release Beta version 4.5.24 Patch

Post by jbvisual »

Hi David,

I have a question?
I am interested in to become a active user in beta-testing.

Do you have specific functions that are needed to become tested? or a standard format for testing and reporting?
jbvisual
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Re: Capitalism Lab Post-Release Beta version 4.5.24 Patch

Post by jbvisual »

Hi David,

I want to report a bug.

When building one or more R&D centers, and hire a few researchers on a project,
And building a HQ with a "human resources unit" i try to train the researchers to maximum skill with the "intensive training program".

They researchers will reach the maximum skill level of 100, but with the "intensive training program" i doen't say "0 employees have gained skills", so it looks like some of the employees are still gaining skill (while they are already skill lvl100)

(cheating with cheatengine for testing, so i can training them with $100.000 multiple times)

CAP version: 4.5.24
Subsidiary DLC enabled
City Economic Simulation DLC disabled
Digital age DLC enabled
MOD: Realworld 11.21 (does not matter if enabled or disabled)
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David
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Re: Capitalism Lab Post-Release Beta version 4.5.24 Patch

Post by David »

We will fix this bug in the next patch.
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