Starting available techs?

Discussions about scenario games and user-defined scripts.
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alondero
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Joined: Sun Nov 14, 2010 11:26 pm

Starting available techs?

Post by alondero »

Is it possible to customise what products are available to begin with without research? I'm looking to create a script for starting in 1900 and want to remove lots of the products that would not have been available at that time.
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David
Community and Marketing Manager at Enlight
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Re: Starting available techs?

Post by David »

You may use the MOD system to modify the INVENT_YR variable of the products.

Please see the details at:
http://www.capitalismlab.com/advanced-m ... ducts.html

and more about MODing in general at:
http://www.capitalismlab.com/mod.html
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