Dutch localization (Nederlandse versie)

This forum is for those of you who are interested in localizing the game text in Capitalism Lab into your native language on your own
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royalt
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Re: Dutch localization

Post by royalt »

Every % nor the literal Every X can be translated.

(=SOLVED in post-release beta patch)
Last edited by royalt on Fri Aug 25, 2017 12:21 pm, edited 1 time in total.
royalt
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Re: Dutch localization

Post by royalt »

Translation prob when one wants to acquire a technology faced with a limited scope of production

(=SOLVED in post-release beta patch)
Last edited by royalt on Fri Aug 25, 2017 12:22 pm, edited 1 time in total.
royalt
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Re: Dutch localization

Post by royalt »

Next 3 images are translation probs if percentages are involved:

(=SOLVED in post-release beta patch)
Last edited by royalt on Fri Aug 25, 2017 12:22 pm, edited 1 time in total.
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David
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Re: Dutch localization

Post by David »

In the upcoming post-release patch v4.5.24, the t_game.txt file will contain the following new entries for resolving all the issues stated in your post.

[2872]<SUB1>Your corporation owns|
[2873]<SUB2>shares of this company.|
[2874]<LAN1>Decrease All Civic Building Setup Costs by|
[2875]<LAN2>Decrease All Civic Building Operating Costs by|
[2876]<LAN3>Decrease All Commercial Firm Setup Costs by|
[2877]<LAN4>Decrease All Commercial Firm Fixed Operating Costs by|
[2878]<LAN5>Increase Industry Competitiveness by|
[2879]<LAN6>Increase a Selected Firm Unit Type's Level by|
[2880]<EVRY>Every|
[2881]<ATS1>This cannot be done because [|
[2882]<ATS2>] which is outside the subsidiary company's Scope of Production.|
[2883]<LAN7>Increase this city's competitiveness in|
[2884]<LAN8>Increase the levels of all|
[2885]<LAN9>in this city by|
Njeroe
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Re: Dutch localization

Post by Njeroe »

How much work needs to be done to finish this you think?
royalt
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Re: Dutch localization

Post by royalt »

I've posted an update in the first post of this topic and replaced the old upload.
royalt
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Re: Dutch localization

Post by royalt »

At the moment, all products need a complete translation line in the subgoals of the City Economics DLC because the % doesn't work.

I.e.:
Set up a factory to produce Yogurt and launch it onto the market|
Set up a factory to produce Sandals and launch it onto the market|
.....

(=code is already in post-release beta patch but doesn't tranlsate )
Last edited by royalt on Sat Sep 30, 2017 2:28 pm, edited 2 times in total.
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David
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Re: Dutch localization

Post by David »

The next post-release patch v4.5.25 will contain the following line in t_game.txt for the product launch subgoals.

[2893]<PLG1>Set up a factory to produce|
[2894]<PLG2>and launch it onto the market.|
royalt
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Re: Dutch localization

Post by royalt »

As long as one doesn't restart the game, a new controlled company is shown in the newslog with a default instead of a choosen name
(=SOLVED in post-release beta patch)
Last edited by royalt on Sat Sep 30, 2017 2:16 pm, edited 1 time in total.
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David
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Re: Dutch localization

Post by David »

This bug only occurs when a translation file is in use. We will fix this in the next patch v4.5.28.
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