(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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kg79
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by kg79 »

With 10-15 cities I played with no issues up to 2040. At that time some cities were that full of AI that I could not find 3x3 space, not to talk of 4x4. But the game flow was okay.
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David
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by David »

You may download the Installer version of RealWorld MOD v11.41 from the following link to Install the Mod in a Single Step:
http://www.listaviaggi.com/RW11.41_Installer.exe
Errasal
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Errasal »

Piermario - First and foremost I want to thank you for developing and updating this fantastic mod. I've been playing CapLab on and off for several years, and REALWORLD is my preferred way to play the game.

After recently coming back to the game, and on a new computer, I installed CapLab + REALWORLD. When using REALWORLD, I lose all pre-made layouts for both Farms and Software buildings. I have no issue using the pre-made layouts when running the game modless. I am uncertain if this is an issue unique to my experience, or if others have had such issues or are able to replicate them. I look forward to hearing your advisement.

Thanks again for such a great mod!
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David
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by David »

Errasal wrote: Sun Nov 22, 2020 10:04 pm After recently coming back to the game, and on a new computer, I installed CapLab + REALWORLD. When using REALWORLD, I lose all pre-made layouts for both Farms and Software buildings. I have no issue using the pre-made layouts when running the game modless. I am uncertain if this is an issue unique to my experience, or if others have had such issues or are able to replicate them. I look forward to hearing your advisement.
Please be informed that pre-made layouts were saved in the local folder of your old computer: C:\Users\<your Windows username>\Documents\My Games\Capitalism Lab\GAMESET
zubair1710
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by zubair1710 »

Hi guys

Please can i have source file for images.

Thank you😈
mustafa
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by mustafa »

Hi

I just wnat to ask what are these technologies that does not belong to any products.

http://prntscr.com/w5zy9z

Image
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piermario »

mustafa wrote: Sat Dec 19, 2020 1:01 pm Hi

I just wnat to ask what are these technologies that does not belong to any products.

http://prntscr.com/w5zy9z

Image
There are default tech not yet in use by any product. I will check if i can add some software can use it.
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by mustafa »

Thank you for your fast reply

One more thing.

I think communication devices sector demand and store capacitys need to be changed. In the core game smart phone has nearly 3k monthly sales for a cith with population of 600k but in the mod it is 160k. They are sold in the computer store and one single store with 6 sales units at leve 9 can only sell 2000 units per month. This means i need to open nearly 40 store just to have %50 dominance. I think either demand or the stores capacity should be changed.

Core game: http://prntscr.com/w65sqs
Real world: http://prntscr.com/w65uyg

Thank you for this great mod.
chrisuk
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by chrisuk »

does this work with latest beta?
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Re: (MOD) REALWORLD 11.41 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piermario »

mustafa wrote: Sat Dec 19, 2020 7:18 pm Thank you for your fast reply

One more thing.

I think communication devices sector demand and store capacitys need to be changed. In the core game smart phone has nearly 3k monthly sales for a cith with population of 600k but in the mod it is 160k. They are sold in the computer store and one single store with 6 sales units at leve 9 can only sell 2000 units per month. This means i need to open nearly 40 store just to have %50 dominance. I think either demand or the stores capacity should be changed.

Core game: http://prntscr.com/w65sqs
Real world: http://prntscr.com/w65uyg

Thank you for this great mod.
Thanks for the feedback, i will fix in next release
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