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PostPosted: Thu Nov 19, 2015 1:43 am 
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Joined: Thu Jan 02, 2014 5:53 pm
Posts: 346
This is Capitalism World 1.0, my first attempt at large scale modding of the game.

It works with the latest SUB DLC 3.0.20. Mod adds several new products and buildings. Some buildings have been added to increase capacity.

Some original concepts and graphics for products and buildings are borrowed from the open source Real World mod, thanks to Piermario for a great mod!

Any feedback or suggestion are welcome. I know there are likely to be several balance issues within the game. Every time I play a game I make notes of changes to be made.

I have not added any technologies, but I plan to do so in due time. I'd also like to add more product customization images.

Major new Concepts:

- Added Airports to allow for the sell of airline tickets and planes
- Added the Insurance industry by allowing the sell of Auto, Home, Life, & Health Insurance (within the game structure - no claims sadly)
- Added Hospitals & Golf Courses as specialized retail locations.
- Added new factories to increase capacity and limit the number of necessary factories for mass production (See Industrial Complex & Industrial Assembly)


New Version 3.0 @ http://www.moddb.com/games/capitalism-lab/downloads/capworld-10


Last edited by Arcnor on Tue Apr 18, 2017 11:29 pm, edited 3 times in total.

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PostPosted: Thu Nov 19, 2015 6:32 am 
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Joined: Sun Oct 31, 2010 6:12 am
Posts: 230
Ciao Arcnor Good Job ;)
I got an error click on manufacturing guide
look screenshot


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PostPosted: Thu Nov 19, 2015 7:38 am 
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I just got the same error today actually. Not sure if it is the Mod or the game. Perhaps David could shed some light?


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PostPosted: Thu Nov 19, 2015 8:01 pm 
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Joined: Sun Nov 01, 2015 7:38 pm
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It's a great and very extensive Mod!
In a quick test i had no crashes. (More coming soon :) ) The manufactors guide ran too.

Thanks and greatings from Ippan


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PostPosted: Fri Nov 20, 2015 12:38 am 
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Joined: Sat Jul 03, 2010 1:42 pm
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The error was due to the fact that semi product "V-8 Engine" is missing definitions in Manufacturing.DBF.


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PostPosted: Fri Nov 20, 2015 4:31 am 
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Yep I came across that when I did my trouble shooting today. I'll correct that in the next version.


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PostPosted: Fri Nov 20, 2015 5:27 am 
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Joined: Sun Nov 01, 2015 7:38 pm
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Now, i had the bug too, sry for my hastily yesterdays post.
Will be the savegames kompatibel with the next version of the mod?


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PostPosted: Mon Nov 23, 2015 3:06 pm 
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Joined: Sun Nov 01, 2015 7:38 pm
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I have startet a new game with great goals and have played this for many hours. Your mod makes me happy!
But I can't find a shop for sell juices.
Is it possible to modify this for myself, before the next version comes?
Regards.


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PostPosted: Tue Nov 24, 2015 12:24 am 
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Joined: Tue Nov 03, 2015 12:25 am
Posts: 14
Tried using this mod, as it seems very interesting.

Tried to manufacture insurance risk, all 3 inputs show fully supplied but it never produces insurance risk. I ran it for about a year and it never did. Also tried setting up another factory but the same results.


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PostPosted: Tue Nov 24, 2015 3:00 am 
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Joined: Thu Jan 02, 2014 5:53 pm
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Ippan wrote:
I have startet a new game with great goals and have played this for many hours. Your mod makes me happy!
But I can't find a shop for sell juices.
Is it possible to modify this for myself, before the next version comes?
Regards.


I will fix this in the next version.


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