Hello everyone!
This is Capitalism World 3.5, the newest version of my original mod.
Here are some of the new features:
3.5v:
- Has a brand new banner! thanks to the folks here for putting this together for me!
- Made some other minor changes to the mod
- Banking Services (accounting, checking, and securities) with two new buildings [Investment Bank & Bank]
- College (train CPAs to work in your Bank Corporation)
- Rockets (yep you can build your own SpaceX)
With the addition of Rockets as a product, I've added the Telecommunications Product Class. Now you will be able to sell Phone Service, Sat TV, and Sat Internet.
I am still working on balancing these new products into the game, so any suggestions or feedback at all would be greatly appreciated! Please let me know what you think!
Get it here: http://www.moddb.com/games/capitalism-l ... apworld-10
[MOD] Capitalism World 3.5
-
- Mod Expert
- Posts: 410
- Joined: Thu Jan 02, 2014 5:53 pm
[MOD] Capitalism World 3.5
Last edited by Arcnor on Wed Jul 12, 2017 2:06 am, edited 1 time in total.
-
- Mod Expert
- Posts: 385
- Joined: Sun Oct 31, 2010 6:12 am
- Has thanked: 17 times
- Been thanked: 27 times
Re: [MOD] Capitalism World 3.2
Ciao Arcnor i download your updated new mod, i found 2 issues: missing picture in black pepper and i want to ask if is it correct Bankers/CPA in farm?
-
- Mod Expert
- Posts: 410
- Joined: Thu Jan 02, 2014 5:53 pm
Re: [MOD] Capitalism World 3.2
Thank you for the catch on the black pepper.piermario wrote:Ciao Arcnor i download your updated new mod, i found 2 issues: missing picture in black pepper and i want to ask if is it correct Bankers/CPA in farm?
Yes, the Bankers/CPA should be from a farm. Basically the internal mechanics of the farm enabled for "growing" or "training" of individuals so that they could be used as an input into a service product. In a perfect world I wish we could have a special class of building that could do this that only would train people for specialized jobs.
-
- Posts: 2
- Joined: Sat May 27, 2017 2:51 am
Re: [MOD] Capitalism World 3.2
Hello Arcnor~. I downloaded your updated new mod, enjoying it.
If you don't mind, why don't you consider deleting or changing 'Wine' in Alchoholic Beverage. The reason why I think it, there are already White Wine and Red Wine in Alchoholic Beverage. In case, I think you add new product.
If you don't mind, why don't you consider deleting or changing 'Wine' in Alchoholic Beverage. The reason why I think it, there are already White Wine and Red Wine in Alchoholic Beverage. In case, I think you add new product.
-
- Level 3 user
- Posts: 50
- Joined: Wed Sep 02, 2015 5:20 pm
Re: [MOD] Capitalism World 3.2
I think this wine is like a cheap one like one you can find in a convenience store with a twist cap and not a cork.Hello Arcnor~. I downloaded your updated new mod, enjoying it.
If you don't mind, why don't you consider deleting or changing 'Wine' in Alchoholic Beverage. The reason why I think it, there are already White Wine and Red Wine in Alchoholic Beverage. In case, I think you add new product.
-------------
I grow coffee beans and when i click on the image i obtain this error
https://www.dropbox.com/s/x8w6ve47p0h38vc/coffee.png
i use beta 4.5.0.3 + 2dlc + CapWorld Space 3.5
-
- Posts: 2
- Joined: Sat May 27, 2017 2:51 am
Re: [MOD] Capitalism World 3.2
I see~~. Thanks for your answer.
I use Release Version 4.4.24 + 2dlc + CapWorld Space 3.5
In my case, there isn't the error.(I tested farm like your process)I grow coffee beans and when i click on the image i obtain this error
https://www.dropbox.com/s/x8w6ve47p0h38vc/coffee.png
i use beta 4.5.0.3 + 2dlc + CapWorld Space 3.5
I use Release Version 4.4.24 + 2dlc + CapWorld Space 3.5
-
- Mod Expert
- Posts: 410
- Joined: Thu Jan 02, 2014 5:53 pm
Re: [MOD] Capitalism World 3.2
Yeah I've been thinking of doing away with the just "Wine" one since there are so many products within that class already.ghw1009 wrote:Hello Arcnor~. I downloaded your updated new mod, enjoying it.
If you don't mind, why don't you consider deleting or changing 'Wine' in Alchoholic Beverage. The reason why I think it, there are already White Wine and Red Wine in Alchoholic Beverage. In case, I think you add new product.
-
- Mod Expert
- Posts: 410
- Joined: Thu Jan 02, 2014 5:53 pm
Re: [MOD] Capitalism World 3.5
Will be coming out with a new edition that will support the DIGITAL DLC!
Will include 4 or 5 additional internet companies to play with plus some other new products & product pictures
Will include 4 or 5 additional internet companies to play with plus some other new products & product pictures
-
- Posts: 7
- Joined: Thu Jul 13, 2017 8:50 pm
Re: [MOD] Capitalism World 3.5
Is there a way to have more products invented?
I know it would make the game too easy for some but sometimes I just want a relatively casual gaming experience and some very basic products haven't been invented even if the starting year is 2017 via script.
Or is there a way to make the products be invented via script without having to use r&d?
I know it would make the game too easy for some but sometimes I just want a relatively casual gaming experience and some very basic products haven't been invented even if the starting year is 2017 via script.
Or is there a way to make the products be invented via script without having to use r&d?
- Attachments
-
- Cap1.png (2 MiB) Viewed 58337 times
- David
- Community and Marketing Manager at Enlight
- Posts: 10419
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 223 times
Re: [MOD] Capitalism World 3.5
Hi Arcnor,
We have received an email from a user asking the following question. Could you please answer it?
We have received an email from a user asking the following question. Could you please answer it?
The new mod in the newsletter today - great - can you help explain this to me, for example, I researched Checking Account and set this up in the factory, no problems, I need Bankers/CPA - but there is no way to make this, the farms/business college is not letting me and can't make it in the factory. What am I doing wrong?