Natural resource run out too quick in late game
- eleaza
- Level 8 user
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Natural resource run out too quick in late game
I know I can use mod to increase the nature resource amount (or script perhaps I am not quite familiar with how to do that), but I also want to keep the 1/10 price reduction in early game, since it's also quite crucial for AIs or human players to fair well early on. I suppose, one solution will be to dynamically increase the natural resource reserve amount along with population growth. The higher the population a city has, the newly discovered resource will adjust its amount and price accordingly (I know it's not realistic, but at least we will have a decent late game without constantly have to rebuild natural resources, and AIs will fair better if their throughput is also increased dynamically). And the adjustment probably have to be much faster than population growth, I feel at about 5 times the initial population, the amount of resources should already increase back to the normal core game level (Of course this is under the assumption CES DLC will keep the low 500k per city startup after beta phase, or as many players suggested back to normal level like the core game)
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Re: Natural resource run out too quick in late game
Yeah I have to agree with that one. In one of my games Im having to have 3 chemical mineral mines going into a warehouse just so I have enough time to reopen another as they are running out in less than a year too so its pretty annoying
- eleaza
- Level 8 user
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Re: Natural resource run out too quick in late game
Spac3y wrote:Yeah I have to agree with that one. In one of my games Im having to have 3 chemical mineral mines going into a warehouse just so I have enough time to reopen another as they are running out in less than a year too so its pretty annoying
The visible dip in coal reserve shown in the first screenshot, is just from when I set up the new one, went back to the old mine to check if it run out, deleted it and relinked the warehouse to the new mine, and checked back the new mine (all at speed 1). Thst's how fast late game resources being sucked dry.
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Z is for Zeal, zest for wonderful life
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- David
- Community and Marketing Manager at Enlight
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Re: Natural resource run out too quick in late game
We will improve it based on the method you suggested (but the increment values will be somewhat different from your suggestion) in the next patch v4.2.11.
- eleaza
- Level 8 user
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- Joined: Sat Jul 09, 2016 2:40 pm
Re: Natural resource run out too quick in late game
We'll see how the change will make the issue less problematic in next patch.David wrote:We will improve it based on the method you suggested (but the increment values will be somewhat different from your suggestion) in the next patch v4.2.11.
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L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me
L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me