See the link for the zip file containing the mod, the script and the saved game (play_save003). If you look at cities mayor history in NYC and Los Angeles, you'll see how many mayors the cities has had just in 1991. It will keep doing it after that.David wrote:We will investigate the problem. Could you provide me with your save game with this issue?1 Cities seems to go bankrupt pretty often. In some runs almost unplayable because the messages keep popping up.
Please also send me latest version of your MOD.
https://drive.google.com/file/d/0B2Q38R ... sp=sharing
OK, it makes sense to have at least 10 for discovered products. I thought 30 was too high.We will address this problem in the next patch.2 Some of my custom tech seems to start at level 30 instead of 0 as it should. (See picture)
But, for instance, the tech Desktop OS will be 10 instead of 0, because Desktop Computer relies on this tech and Desktop Computer has been invented at the outset of the game. So the same Desktop OS tech for All-In-One PC will be 10. (Right now, there is a bug that sets it to 30 instead of 10 and this bug will be fixed in the next patch.)
I meant the white background and frames. Maybe not a big deal, just for UI consistency.What did you mean by "looks funky"?3 Tech box in manufacturer guide looks funky,
See zip file attached, contains saved game.I didn't encounter this problem. Please provide me with a save game with this problem for testing.and all input stuff has "unavailable" symbol even though the game has run for a while. (see picture). It becomes available if I place a factory.
There is saved file attached (play_save004) to the post. It uses the same mod and script, but Economic DLC is turned off. The error doesn't happen at the same date. In 2 out of 5 short high speed game runs, it happened on Feb 13, 1991, and May 24, 1991 respectively. If it doesn't happen that soon, either reload the saved file, or let it run for a while, I think it will eventually crash.Likewise, please provide me with a save game with this problem and let me know how to trigger this error.4 I noticed when I turned off Economic DLC, i kept getting j_rd.cpp error. Not sure if turning Econ DLC off was just a coincidence.
I don't know if turning off economic DLC is related to the crash or not, but that's how I have been able to trigger it early in the game.
What I meant with all this, is that if you run a custom game in 4.4.1, with "reinvent product" turned off, then the player and the AI both have Air Conditioning (for example) and all other products with CANINVENT=0 show up with a product tech level of 30, which is normal. If I run a custom game using my script, then Air Conditioner for example, may not be enabled for some, maybe me and some other AI Corps. I said that my guess is that this is caused by "product reinvent" feature. But I can't use my script and have it turned off. It seems, if my guess is correct, that I have to add a line in the script to turn it off, otherwise it would be enabled by default if the line is missing.So this is not a bug. Is this what you meant?5 Not all Product Tech with CAINVENT=0 per my mod, and usually 0 per game defaults is available to all Corporations. I believe this may be related to the reinvent feature.
Could you please elaborate the above? I did not quite understand what it meant.Mine, before the script is loaded, is NOT checked is custom window. I load my script with doesn't have this included (or should I include one with off, if so, what is the script for that?).
If my guess is correct, could you provide me with the scripting line so I can turn it off?