I also think that the prices should be higher and should be based on revenue.1. Wrong market price of Real Estate. I can buy a building from Government for the land price. That's totally incorrect. That price should be adjusted by 5-6 years' revenue (not profit but revenue). It will make bying Real Estate on loan money useless.
Will get this fixed.2. Land price glitch. Land price drops by 25% on day 1. Looks like it leads to incorrect ROI number for buildings built by government on day 1. Not a problem but it looks weird.
In your save game:2.1 Mayors' behaviour. AI Mayors tend to save ridiculous amount of money. It affects economy volume as this money is basically removed from economy. Even without a need to remove my own mayors from power I use to spend all this money reserve. It brings some life to global economy. Maybe it will be a good idea to make mayors start spending money once their cash reserve reaches say one year budget.
2 cities have lifetime accumulated deficits on their income statements
4 cities have year-to-date deficits on their income statements
The others are having surpluses. So the mix seems quite normal.
By the way, if you play the same game without stock manipulations, do you think you could also beat all the AIs equally easily? Just wanted to isolate the factors leading to this situation.By the way you may find me doing strange manupulations with my stock. To be honest I want the stocks to be split by 10 once their price reaches 1000. I really dislike large stock price.