Future Plan of Capitalism Lab - Customizable Game Logic

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David
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by David »

paulwoman wrote: Sat Nov 14, 2020 10:44 am Do you have an idea of when the project will start?

Thanks ;)
The dev team is still still exploring and experimenting with how custom logic might work.

One of the ideas is to come up with an array of new script variables for customizing the simulation logic of the economy and the city.
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by David »

Here are some of the script variables that the dev team has been experimenting with for customizing the game. What your initial thoughts about them?

[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.

Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.

Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by mserhatbalik »

David wrote: Tue Nov 24, 2020 4:28 am Here are some of the script variables that the dev team has been experimenting with for customizing the game. What your initial thoughts about them?

[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.

Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.

Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
These are great additions to script variables David. I wonder how the employment effect will work though. I always had problems with unemployment in my Survival mode games. No matter how many businesses I've built there was always a shortage of workplace for the new population to join.

What happens if we increase that new script value to high numbers? If unemployment becomes too low and we can't fill the spaces, does the output and efficiency of the factories/retails suffer? It might be hard to find the sweet spot :)

Do these also work in latest beta build?
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David
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by David »

Do these also work in latest beta build?
They should be functional in the latest beta build. You may give them a try. But they are experimental in nature and are not officially supported. In the words, if it turns out that they do not work out well after the experiment, they may be removed from the game or be changed substantially.
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by VSplayer »

David wrote: Tue Nov 24, 2020 4:28 am Here are some of the script variables that the dev team has been experimenting with for customizing the game. What your initial thoughts about them?

[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.

Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.

Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
Is there any news about this?
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Re: Future Plan of Capitalism Lab - Customizable Game Logic

Post by David »

VSplayer wrote: Wed Jan 27, 2021 2:09 pm
David wrote: Tue Nov 24, 2020 4:28 am Here are some of the script variables that the dev team has been experimenting with for customizing the game. What your initial thoughts about them?

[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.

Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.

Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
Is there any news about this?
They should be functional in the current version. You may give them a try. But they are experimental in nature and are not officially supported. In the words, if it turns out that they do not work out well after the experiment, they may be removed from the game or be changed substantially.
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