I am encountering a problem when adding some buildings : I have narrowed the circumstances to when the city generation would be placing one of the 3 commercial building i'm trying to add. ( If you are patient enough it sometimes launch without bug if you start with only 1 city and happen to have a city that has no commercial building like a (-100).).
Here is a link to a version of the mod that triggers the bug : https://ufile.io/ljn7156f ( valid only 30 days).
I am posting this as a bug because for some reason the game behaved fine with only the first 2 commercial building, it's adding the 3rd one which created problem.
The game also behave fine when the 3 commercial buildings are loaded alone !
Here is a link to a version with only the 3 commercial buildings : https://ufile.io/dnm71y8i ( valid only 30 days).
Here is a link to a version with the rest of the things but without commercial building : https://ufile.io/meat5iwr ( valid only 30 days).
both works fine alone as far as i tested.
Here is what the building.dbf look like, with the green line is where i split the mod in 2 to test, and the red line what i added which started problem.
To be precise if the last of the 3 commercial building is made "HQ" type, the game has no problem launching and utilizing the images.
The following pictures shows an City-placed commercial building at 24.47%, i placed others and the headquarters that when placed as commercial building create problem to illustrate previous sentence.
What did i do wrong ?
It used to be called MODCOM3 instead of MODCC1 i changed it to avoid this problem but it didn't work.
My first idea for a mod was to add Hemp due to Cannabis being legalised in more country now than in 1990. So you could grow hemp, to get fiber or pulp, to make paper or textile. but you could also get some various cannabis for medical or recreative use, and also use hemp oil for cosmetics and also make haschich to reduce freight cost in exporting instead of shipping bulk mariuana and why not food or bioplastic or even cars parts !!! I was just testing with products and added others drugs because i thought it would be funny to see the AI sell cocaine in toy store. Then i looked for a greenhouse building to add to my mod to grow the marijuana in and found some interesting building on the internet, mostly belonging to a game called Megapolis. I liked them and got side-tracked trying to add them in the game during which i encountered the problem.
Maybe this explain why i'm not too keen on publishing the mod as it's not my IP, the product/hemp part, there would be no problem i think to find open source pictures, or i could make some myself for some of the drugs that are not illegal but the sprites of the real world buildings it's different. It happens to be all mixed because of how i started it but i'm considering balancing out the hemp mod or druglord mod i'm not quite sure yet as a stand alone. I'm no graphist i'm learning how to use the tools so no way i can make nice buildings like those in the picture yet
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
that's the first time i'm mentionning those experiments and share, so if you need other file than just the .RES please let me know, i think i used the file from the mod_kit and an existing banner that i customized, very standard things. Test being done with only 1 DLC, the subsidiary one. Version 7.1.12. I will gladly receive all feedback and help !
![Smile :)](./images/smilies/icon_e_smile.gif)