Various Gameplay Balance Improvements in upcoming v10.0

General Discussions about new beta versions of Capitalism Lab
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David
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Various Gameplay Balance Improvements in upcoming v10.0

Post by David »

Note: please see this post in the current thread for the latest list of improvements: viewtopic.php?p=40441#p40441

Various Gameplay Balance Improvements in the upcoming version 10.0:

1) Showing trade secrets when the player is offered to acquire a company that is going bankrupt
When a company is on the brink of bankruptcy and the player is offered to acquire it. If the player is interested in evaluating the company, the trade secrets of the company will be revealed to the player regardless of the setting of the option “Show Competitor Trade Secret.”

2) There is now a correlation between the occupancy rate of a commercial building and the number of jobs it adds to the overall employment in the city.

3) Increased the rate at which new natural resources are discovered, when all existing natural resources of that type have been occupied by companies.

4) In a new city, the rewards for achieving goals of certain population levels have been fine-tuned. The target population of the next city goal will be higher to avoid giving out too many rewards within a short period of time.

5) Taller apartment and commercial buildings with more rental space that occupy the same land footprint will be more expensive to build than previous versions. With this update, the player will have to choose between a shorter building with a lower construction cost and less rental space, and a taller building with a higher construction cost and more rental space.

6) All mansions that were sized at 3x3 have been resized to 2x2, resulting in a consistent 2x2 occupancy for all mansions in the game.
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Re: Various Gameplay Balance Improvements in upcoming v10.0

Post by maff »

Interesting, but I would like to know if I am the only one who thinks mansions are useless, I would like to know from someone who understands what they are for.
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Re: Various Gameplay Balance Improvements in upcoming v10.0

Post by David »

I'm delighted to inform you that the dev team has implemented more Gameplay Balance Improvements to version 10.0. Here is the newest list:

1) Showing trade secrets when the player is offered to acquire a company that is going bankrupt
When a company is on the brink of bankruptcy and the player is offered to acquire it. If the player is interested in evaluating the company, the trade secrets of the company will be revealed to the player regardless of the setting of the option “Show Competitor Trade Secret.”

2) There is now a correlation between the occupancy rate of a commercial building and the number of jobs it adds to the overall employment in the city.

The Annual return display has been replaced by the following, which is displayed on the financial report of apartments and commercial buildings.

Return on Assets based on Market Value
This is a financial metric that measures the efficiency of generating profit from this property, calculated by dividing the #profit from the last year# by the #current market value# of the property.

Return on Assets based on Acquisition Cost
This is a financial metric that measures the efficiency of generating profit from this property, calculated by dividing the #profit from the last year# by the #original purchase price# of the property.

3) Increased the rate at which new natural resources are discovered, when all existing natural resources of that type have been occupied by companies.

4) In a new city, the rewards for achieving goals of certain population levels have been fine-tuned. The target population of the next city goal will be higher to avoid giving out too many rewards within a short period of time.

5) General stores are only available in City Economic Simulation's survival mode since they have a smaller retail capacity than other 2x2 retail businesses and are only useful in this mode.

Department stores can now sell a wider range of products, being the same as discount stores in this regard.

Reduced the construction costs and operating costs of supermarkets and convenience stores, so that there would be incentives to build them, in comparison with department stores.

6)Rearranged the orders of apartments and commercial buildings and adjusted their setup and operating costs for better gameplay balance.

7) Taller apartment and commercial buildings with more rental space that occupy the same land footprint will be more expensive to build than previous versions. With this update, the player will have to choose between a shorter building with a lower construction cost and less rental space, and a taller building with a higher construction cost and more rental space.

8) All mansions that were sized at 3x3 have been resized to 2x2, resulting in a consistent 2x2 occupancy for all mansions in the game.

9) When you build a new firm, its effect on the land prices of the surrounding tiles will be gradual rather than immediate, for increased realism. Additionally, because of this, players will not be able to exploit the land system for quick profit.
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Re: Various Gameplay Balance Improvements in upcoming v10.0

Post by cantdownloadit »

David wrote: Thu Mar 07, 2024 8:21 am 9) When you build a new firm, its effect on the land prices of the surrounding tiles will be gradual rather than immediate, for increased realism. Additionally, because of this, players will not be able to exploit the land system for quick profit.
Regarding this has any consideration been given for land value dropping ? if you have an area with a lot of polluting factories I would expect the value of the land and that around it to actively drop... whereas it seems if I shove 20 factories in an area, the land value stays pretty much the same.
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