Contract Manufacturing; When Is Too Big Still Not Big Enough

Post here if you have any strategy tips to share
infoscott
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Contract Manufacturing; When Is Too Big Still Not Big Enough

Post by infoscott »

My standard strategy for factory building has often been to build a small factory first, then shift production to a larger new factory, and re-purpose the small factory to some other product. Take bottled milk for example. All the bottling and sometimes even the glass making can be done in a small factory. Later all the bottling is done in the large factory and all the glass in the former small bottling factory. It's pretty efficient, and it works...

Except sometimes I find myself with too many useless little factories. Although a small factory at high level can be very efficient, once you change it to an entirely different product type the manufacturing units all go back to Level 1. Changing raw material sources is not a problem (I'll come back to that later), nor is changing unit connectors inside the factory, just changing what is being produced removes your training. It might be better if I had just started in a large factory firm to being with, and just change the floor plan as the business expanded. By the way, this all assumes that R&D is automatically applied to factories, and that they all produce at the same tech level.

What brings this standard practice into question is the scenario Fashion Venture. Even though it is first in Lab's list of scenarios, it can be the hardest to complete. Unlike each of the other scenarios, every AI is given a 5 year head start where you can do nothing but watch time pass. You have to claw your way into the economy and face one or two established competitors in your apparel space. I find that at least one competitor will be so entrenched, I have to acquire and merge their company in order to gain dominance. If there is an easy alternative, please do share.

Although not cheating, making more money than the AI and buying out the competition certainly achieves the main objective, there should be a "purer" way of competing directly in the apparel space. My approach has been mostly the same as in other scenarios; vertically integrate as quickly as possible and win over market share. If there is a tangent product class (like leather goods to apparel), I'll compete in that space as well for the operational efficiency. What I have not done from the beginning is taking the position of not starting to vertically integrate, and just stay horizontal for awhile.

Somewhere in the three to five year mark, the product quality advantage of seaports start to drop off. At the beginning, it is good business to buy from seaports, re-brand, and sell in your own stores while trying to push up brand identity as quickly as possible. This advantage ends when those products that can be sold at good margin get snapped up by the AI, such that demand exceeds supply and availability gets spotty. Raw materials are also cheaper and higher quality than either you or the AI can produce. However you see the economy switch sources when supplies get disrupted, and this is often when the AI enters the market with semis and raw materials. To be honest, this usually keeps me from producing goods like leather, unless there is some other good from the livestock I can sell until the farm's quality gets high enough.

The seaport is not the only source for injecting inefficiencies in the market, the very inefficiencies I want to take advantage of being five years behind the AI. Because of CEO specialization and focus, they take care of their companies well, but do not necessarily take care of everything necessary in their segment of the supply chain. It is up to the Fashion Venture player to spot those inefficiencies and make money off of them.

Contract Manufacturing And White-Labeling...Whose Product Is It Anyway?

When the AI or seaport sells consumer goods wholesale, that is essentially white labeling or private labeling depending on semantics. In real life if I agree to have another manufacturing make my product, that is contract manufacturing. The subtlety is in who owns the design and who has rights to distribution. Cap Lab has white/private labeling, but has no mechanism for contract manufacturing (which would be possible in a multi-player game in theory). But you can sort of trick the AI into letting you contract manufacture for it. If you place your factory near another AI's retail space (minimizing freight) and begin making goods he wants at a good quality and price, likely he will buy from you. If he has no other source, even better. If you can keep up with demand, that assumed partner agreement could last for a long time.

This is exactly what I have NOT done in Fashion Venture, and what would be nice to try again. Because when your factories produce goods for anybody, not just your retail stores, those factories benefit from the training program and get more efficient. To play catch up purely in apparel, let the AI worry about retail strategy and let the player just focus on manufacturing capacity. Though it is hard to see it in the P&L as a vertical, a lot of the profit margin (maybe most?) in the supply chain is in manufacturing. And if you are manufacturing and shipping off to a warehouse, good chance your training will stay constant for the factory, maybe not so much for the warehouse.

Earlier I mentioned changing raw material sources. In a sweater factory, if you switch supplies from a Quality 45 wool to a Quality 30 wool, the factory level doesn't change. The quality output will of course change. Sweaters are a good example, because if sweater/sock production outruns the wool supply, you'll see supply disruptions during the shearing's off season. So in Fashion Venture 1995, there is nothing keeping me from selling sweaters off season made with Level 30 wool and 19 Tech, if an AI is willing to buy it. Set the price low enough and a pure retail AI might do that. If that AI is not apparel specialized, my competition may have to face market share erosion and/or brand damage from supply disruption. Next time I want to take a closer look at the AI's brand levels and strategies, especially the pure retail AIs.

Back to the small factory issue. What if I put a small factory to work making inferior product to sell to the AI or blow out through my own discount mega-store in a city in which I have not yet established brand? I think the prices could be jiggled so that the price is heavily discounted and both the retail and factory make profit. It can just pull raw materials from a regional warehouse and put finished goods back in, to be drawn down by the retail firm. It may take longer than running it through a big factory, but in this scenario I don't care about speed. The big factories are working hard on the core product lines.

As to big factory usage, I need to get better in carving them up into small business units. In the case of milk bottling, I can do the following within a big factory:

Buy Silica ==> Make Glass ==> Sell Glass
Buy Milk + Use Glass ==> Make Bottled Milk ==> Inventory/Sell Bottled Milk

Now my wine factory can buy glass from my bottled milk factory, but that one factory segment of glass produces almost as much as an entire small factory. Early in its career there will be glass overproduction, but that can get dumped onto the open market at a discount or stashed into a warehouse for when demand increases.

When the big factory isn't big enough, I'll start combining two or more big factories into one big warehouse for ease of distribution, or build more big factories closer to the retail and still move some of the production back through a distribution center warehouse.
counting
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by counting »

infoscott wrote:My standard strategy for factory building has often been to build a small factory first, then shift production to a larger new factory, and re-purpose the small factory to some other product. Take bottled milk for example. All the bottling and sometimes even the glass making can be done in a small factory. Later all the bottling is done in the large factory and all the glass in the former small bottling factory. It's pretty efficient, and it works...
Retooling old small factory is so intuitive for seasoned players, sometimes forget that it's actually a very useful small tip. Reuse and sharing factory production is most crucial in cut down operation expenses.
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counting
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by counting »

What you describe about using AI as outlet and stockpile upstream resources, remind me a lot of my middleman challenge.

http://www.capitalismlab.com/forum/view ... =13&t=2011

There are a lot of ways to "Co-operate" with AIs, than just direct competition. A lot of time when AI has a head start in a business, a reasonable strategy is sometimes to piggy-bag their success, by building brand off their high quality products, and using their cheap raw materials to prevent high farming investment at first. Than training your farm level by either with heavy intense training in headquarters, or like your example by liquidating poorer quality goods/materials and recover the training cost over time. Over time your would eventually catching up in quality and tech.

One of a side business you could venture into in Fashion Venture scenario is to sell pasture meats, and training the livestock raising unit level at the same time. Also, you don't have to go head-to-head with apparels, but leather goods first. Since a lot of time you would find less competitors and more open markets for leather goods, hence a better profit margin and solid financial foundation to fight the hard battle in apparels. You could even use AI's (or seaport) high quality leather mixed with your own leather in a source warehouse (with private label unit) to get a slightly higher starting mix leather, thus gaining the flexibility both in quality and quantity at the start.
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infoscott
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by infoscott »

counting wrote:What you describe about using AI as outlet and stockpile upstream resources, remind me a lot of my middleman challenge.

http://www.capitalismlab.com/forum/view ... =13&t=2011

There are a lot of ways to "Co-operate" with AIs, than just direct competition. A lot of time when AI has a head start in a business, a reasonable strategy is sometimes to piggy-bag their success, by building brand off their high quality products, and using their cheap raw materials to prevent high farming investment at first. Than training your farm level by either with heavy intense training in headquarters, or like your example by liquidating poorer quality goods/materials and recover the training cost over time. Over time your would eventually catching up in quality and tech.

One of a side business you could venture into in Fashion Venture scenario is to sell pasture meats, and training the livestock raising unit level at the same time. Also, you don't have to go head-to-head with apparels, but leather goods first. Since a lot of time you would find less competitors and more open markets for leather goods, hence a better profit margin and solid financial foundation to fight the hard battle in apparels. You could even use AI's (or seaport) high quality leather mixed with your own leather in a source warehouse (with private label unit) to get a slightly higher starting mix leather, thus gaining the flexibility both in quality and quantity at the start.
I restarted the Fashion Venture scenario last night to test some of my theories, and ran into a different but related problem. After the five year head start, I still only had one AI competitor (the other lady with apparel), even though the scenario settings shows I should have about 20 competitors.

Well, time to turn lemons into lemonaid, er... citric acid. I wanted to see what the lone AI would do in the absence of competition other than locals. She did exactly what you described, and branched into frozen meats and leather goods in order to raise revenue and train farms. Naturally I didn't want to get into her markets when her sales volume is over eight times mine, so I looked around to see what other classes would give me the same synergies. It turns out that the shoe business uses a decent amount of leather and wool, and getting polyester wouldn't be a problem.

So at that point it looked like the challenge would be to get more profitable faster than her. But with only one AI, it was going to be a slow slog, so I retired from that game. Had there been more AI firms there would have been far more opportunities to piggy-back. Is that scenario bugged? I seemed to recall the other 19 firms popping up either after the 1995 date, 2000 date, or based on some activity of mine. Did I miss a trigger somehow?

Now I'm back doing the Food & Beverage scenario, which allows for very little contract manufacturing in the early game. You pretty much have to go heavy into farming early on in order to dominate all 14 products across the 3 classes. However I'll try to do contract manufacturing in the midgame for unrelated products that need high quality aggy inputs, like some drug and personal care items. Leather could be an interesting one later, if I take my milk farms, switch them to high quality leather, and replace the bottler with low quality milk just at the time I have a bottled milk tech upgrade.
counting
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by counting »

Do you still have the save file that only has one AI competitor? if you do, you could attached it and report it as a bug in tech support board.

Below is the exact script of Fashion Venture
[ENVIRONMENT]
Number of Cities=4
Your Start-up Capital=High
Random Events=Occasional
Game Starting Year=1990
Retail Store Type=Many
Technology Disruption=On
Stock Market=Yes
Alternative Stock Sim=Yes
Macro Economy Realism=High
Inflation=Inverse
Inflation Strength=Normal

[CITIES]
City=Seoul
City=Warsaw
City=Paris
City=Miami

[COMPETITORS]
Number of Competitors=20
Competitor Start-up Capital=Moderate
Competitor Aggressiveness=Moderate
Competitor Expertise Level=Moderate
Show Competitor Trade Secrets=Yes
AI Friendly Merger=No
Competence of Local Competitors=Moderate


Retail Focused Companies=4
Stock Focused Companies=2
Real Estate Focused Companies=2
Tech Focused Companies=2
Media Focused Companies=2
Diversified Companies=13

AI Product Expertise=Apparel,2
//of the 13 diversified companies, 2 of them have expertise in apparel

[IMPORTS]
Consumer Goods Seaports=2
Industrial Goods Seaports=2
Constant Import Supply=No
Import Quality=Moderate

[PLAYER EXPERTISE]
Product Expertise=Apparel, 80

[SPECIAL RULES]
Years of Advanced Start for AI=5

As you can see, you should get 20 competitors, and 2 of them with diversified strategy should have Apparel expertise. However, sometimes AI doesn't always go for its expertise class product, especially when the expertise level isn't very high, or there are huge opportunities in other products.

BTW, if you wish to do experiments with different strategies, perhaps scenarios are not the best for trying out. Custom games would probably be easier. (Scripted would even be better, if you know how to write it)
Last edited by counting on Tue Mar 17, 2015 9:36 pm, edited 1 time in total.
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infoscott
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by infoscott »

counting wrote:What you describe about using AI as outlet and stockpile upstream resources, remind me a lot of my middleman challenge.

http://www.capitalismlab.com/forum/view ... =13&t=2011

There are a lot of ways to "Co-operate" with AIs, ...
I just copied down the parameters from this thread to get a challenge game started. Since I've worked in B2B in real life for a few years, would like to see where I can get with it.

As to script writing, have worked as a programmer, but have not dabbled with Cap Lab scripts yet. When I get the time after playing with this B2B, I'll see about trying to write one. So far it looks like a CapLab script has the syntax of an *.ini file.
counting
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by counting »

infoscott wrote: I just copied down the parameters from this thread to get a challenge game started. Since I've worked in B2B in real life for a few years, would like to see where I can get with it.

As to script writing, have worked as a programmer, but have not dabbled with Cap Lab scripts yet. When I get the time after playing with this B2B, I'll see about trying to write one. So far it looks like a CapLab script has the syntax of an *.ini file.
There are tutorials of how to script on the official website.
http://www.capitalismlab.com/user-defined-scripts.html
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infoscott
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by infoscott »

Ah, I just more or less faked it.

Here is a script called "B2B" which does a good job of turning off the corresponding buildings for a good B2B/semi-product challenge. The player gets suitable expertises pre-set.

I still think the number of AIs is not right, but it's close enough to the original parameters to consider it a "beta version".

However, when I tried to upload the file, I get the message "The extension txt is not allowed."

:(

Updated: I just figured out that the file needs to be zipped. * shrug *. So just to make it easier for people to read the code, I started a new topic in the User Scripts section here.
Last edited by infoscott on Wed Mar 18, 2015 3:27 am, edited 2 times in total.
infoscott
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by infoscott »

counting wrote:Do you still have the save file that only has one AI competitor? if you do, you could attached it and report it as a bug in tech support board.

...
I just checked for the save file with one competitor, but looks like I deleted that game. Just tried starting a new Fashion Venture, and now I'm getting many competitors. Seems to be a one time glitch. :roll:

Edited: FWIW, The more I played around with competitor expertise and focus in the B2B script, the more it seemed to drop competitors from the desired max. This may have something to do with why I only saw one Apparel AI generate.
counting
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Re: Contract Manufacturing; When Is Too Big Still Not Big En

Post by counting »

infoscott wrote:
counting wrote:Do you still have the save file that only has one AI competitor? if you do, you could attached it and report it as a bug in tech support board.

...
I just checked for the save file with one competitor, but looks like I deleted that game. Just tried starting a new Fashion Venture, and now I'm getting many competitors. Seems to be a one time glitch. :roll:

Edited: FWIW, The more I played around with competitor expertise and focus in the B2B script, the more it seemed to drop competitors from the desired max. This may have something to do with why I only saw one Apparel AI generate.
Hmm, there's something weird with the script system. Let me see if I'll run into similar issue as well. I know sometimes manufacturing focused AI performed poorly and go bankrupt quickly, if it doesn't have enough starting capital and there aren't enough retail AIs to support them. However all 19 AIs failed is very unlikely though.
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