Page 3 of 5

Re: [MOD] Capitalism World 1.2

Posted: Thu Jan 21, 2016 11:13 am
by AndreStar
I want to use this MOD but I can not because it says that it is an Error on file

Re: [MOD] Capitalism World 1.2

Posted: Thu Jan 21, 2016 2:34 pm
by Arcnor
AndreStar wrote:I want to use this MOD but I can not because it says that it is an Error on file

What sort of error?



I hope to have the latest version up by the end of this week. I'm playing with a new product class I've added and want to make sure it functions first.

Re: [MOD] Capitalism World 1.2

Posted: Sat Jan 30, 2016 4:13 am
by gwoodyard
Looking forward to your next release.
Arcnor wrote:
AndreStar wrote:I want to use this MOD but I can not because it says that it is an Error on file

What sort of error?



I hope to have the latest version up by the end of this week. I'm playing with a new product class I've added and want to make sure it functions first.

Re: [MOD] Capitalism World 1.2

Posted: Fri Feb 19, 2016 12:16 am
by SnowXy0
Also no retail stores to sell fruits and nuts.

Re: [MOD] Capitalism World 1.2

Posted: Sat Feb 20, 2016 11:32 pm
by yans
i had an error when running fuel bussines, the game crash to desktop

Re: [MOD] Capitalism World 1.2

Posted: Sun Feb 21, 2016 4:18 am
by David
yans wrote:i had an error when running fuel bussines, the game crash to desktop
We will investigate the problem.

Could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug with the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from:
C:\Users\<your user name>\Documents\My Games\Capitalism Lab Post-Release Beta\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or email the save game file to us at info@enlight.com.

Re: [MOD] Capitalism World 1.2

Posted: Wed Mar 02, 2016 3:02 am
by Arcnor
Arcnor wrote:
AndreStar wrote:I want to use this MOD but I can not because it says that it is an Error on file

What sort of error?



I hope to have the latest version up by the end of this week. I'm playing with a new product class I've added and want to make sure it functions first.

Sorry everyone just been super busy with work and haven't had as much time to test out the mod. Now that the Sub DLC is out, I shouldn't have to adjust my testing based on new patches. I will do what I can to get the mod out to you all sometime within the next two weeks. I just hope it will be worth the wait.

I will also share some of the scripts I use.

Re: [MOD] Capitalism World 1.2

Posted: Wed Mar 02, 2016 7:45 am
by David
Cool! Look forward to it.

Re: [MOD] Capitalism World 1.2

Posted: Sun Apr 03, 2016 1:54 am
by TheHelios
Great mod! I love the balance of new products and concepts (especially the airport and new factories).

Currently using your mod and Subsidiary DLC with a fun custom script:


[HEADER]
Title=Empire
Description=Turn your new growing business into a thriving empire.

[ENVIRONMENT]
Number of Cities=6
Your Start-Up Capital=Low
Random Events=Never
Game Starting Year=2000
Retail Store Type=Many
Technology Disruption=Yes
Stock Market=Yes
Macro Economy Realism=High
Alternative Stock Sim=No
Inflation=On
Inflation Strength=Normal
Number of AI Persons=63
Private Company=Yes
Retail Store Floors=Multiple

[CITIES]
City=New York City
City=London
City=Berlin
City=Shanghai
City=Tokyo
City=Sydney

[COMPETITORS]
Number of Competitors=50
Competitor Start-up Capital=Very High
Competitor Aggressiveness=Very High
Competitor Expertise Level=Low
Show Competitor Trade Secrets=Yes
AI Friendly Merger=Yes
Competence of Local Competitors=High
AI Private Companies Percent=10%

[Imports]
Consumer Goods Seaports=4
Industrial Goods Seaports=4
Constant Import Supply=No
Import Quality=Low

[Special Rules]
Auto Save Interval Days=30

Re: [MOD] Capitalism World 1.2

Posted: Thu Apr 21, 2016 4:14 pm
by psmith546
Hi Arcnor, Love the mod!

Could you possibly provide a decompiled version so I can play about with modding it. Or info on how to decompile the file myself