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Text support
Posted: Tue Jan 05, 2016 8:02 pm
by Meiaman
Hello, guys.
I am about to start using capitalism lab again in class and i am almost done translating it to portuguese.
However, i would like to know what the game currently supports. (v 2.7.2.2)
Product names?
City names?
Firm names?
Report names (they are available at t_game.txt, but they do not translate, possibly a bug?)
If they are supported, how do you translate them? I suppose their info is somewhere else?
Re: Text support
Posted: Wed Jan 06, 2016 8:55 am
by David
Product names?
City names?
Firm names?
You may translate them by creating a MOD and translate the DBF files in the MOD kit.
For details, please see:
http://www.capitalismlab.com/mod.html
Report names (they are available at t_game.txt, but they do not translate, possibly a bug?)
You may send me your t_game.txt file and I will check this for you.
Re: Text support
Posted: Wed Jan 06, 2016 4:31 pm
by Meiaman
Beautiful, the product translation worked like a charm.
Regarding firm names: the mod file containing buildings is completely empty, aside from the first row.
Also, this is what i found inside the natural resource file. Can i edit the names for each natural resource?
Re: Text support
Posted: Thu Jan 07, 2016 2:14 pm
by David
Meiaman wrote:
Also, this is what i found inside the natural resource file. Can i edit the names for each natural resource?
Actually, you should edit the natural resource names in Product_Types.DBF instead.
-----------------------------
For firm names, I would recommend that you use Translate.TXT for them by adding a pair of firm names with the original and the translated names for each firm type.
For details, please see:
http://www.capitalismlab.com/how-to-tra ... -text.html
(See the section titled "Additional Translation File" )
Re: Text support
Posted: Thu Jan 07, 2016 6:28 pm
by Meiaman
Translate.TXT worked like a charm.
All i had to do was remove the '<>ยด. Silly me.