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Request for Price Cap/Floor changes

Posted: Wed Sep 13, 2017 10:06 pm
by saffgee
David, not sure how easy or hard this is, and I have never tested whether these limits still apply (it's just what it says in the column headers) but I'd like to ask for some changes to price minimums and maximums. Currently these are listed as 0.3 - 20,000, but ideally this should be 0.01 - 100,000. No idea if this is an easy or a complex fix, but it would allow greater price differentiation for very low cost inputs (eg Silica) and high cost products (eg SUV, Luxury Watch/Jewelry, etc). Thanks.

Re: Request for Price Cap/Floor changes

Posted: Sun Sep 17, 2017 7:19 am
by David
The game uses a cargo size that is set to a value equal to one unit of a product worth $20,000 at max.

The cargoes are those small boxes you see in the functional units in the 3x3 area.

In other words, this is a limitation of the core simulation engine and the maximum price can be $20,000 only.

Re: Request for Price Cap/Floor changes

Posted: Sun Sep 17, 2017 8:30 pm
by saffgee
Ok Thanks.