[SOLVED] Farm Extension Bug

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Neiwin
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[SOLVED] Farm Extension Bug

Post by Neiwin »

Hi,

I found out that there is a bug in the farm extension and one thing i dont understand. SV9.1.04 without MOD´s (but it is also with MOD´s the case)
If i expand a farm with existing units only the
effectiveness of the units grows. Without more employees.
But if I expand a farm and add a unit the employees count grows depending on the expanded percent.
Farm without extension.png
Farm without extension.png (144.45 KiB) Viewed 661 times
Farm with extension 100 percent.png
Farm with extension 100 percent.png (156.38 KiB) Viewed 661 times
About the thing I dont understand is. With an extension of 100% as example the livestock and sales unit are 100% more effective, but the process unit is 200% more effective. Hope anyone can explain me the logic behind this.

Best Regards,
Neiwin
Last edited by Neiwin on Fri Sep 01, 2023 8:50 am, edited 1 time in total.
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David
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Re: Farm Extension Bug

Post by David »

If i expand a farm with existing units only the
effectiveness of the units grows. Without more employees.
But if I expand a farm and add a unit the employees count grows depending on the expanded percent.
The bug has been fixed. Please download the new patch v9.1.05 from viewtopic.php?f=10&t=9149
About the thing I dont understand is. With an extension of 100% as example the livestock and sales unit are 100% more effective, but the process unit is 200% more effective. Hope anyone can explain me the logic behind this.
I tested it and process unit increased the number of employees by the same percentage as the livestock raising unit did. Please let me know how you found out that the process unit is 200% more effective - what info you used to determine that.
Neiwin
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Re: Farm Extension Bug

Post by Neiwin »

Thank you, the bug is fixed.
Now about the process unit.
I have build a farm with a setup with the procces unit have a 100% workload. Then I expend the farm by 100%. Let the livestock a bit time to grow and what can we see. The procces unit is only by 50% workload.
Hope the screenshots show you the situation.
Before ext.png
Before ext.png (161.28 KiB) Viewed 605 times
After ext.png
After ext.png (165.79 KiB) Viewed 605 times
Neiwin
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Re: Farm Extension Bug

Post by Neiwin »

Perhaps that make it more clear.
Now with a 100% expand the process unit can handle 2 livestock units.
After ext and 2 livestock.png
After ext and 2 livestock.png (173.51 KiB) Viewed 594 times
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David
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Re: Farm Extension Bug

Post by David »

Neiwin wrote: Thu Aug 24, 2023 4:58 pm Perhaps that make it more clear.
Now with a 100% expand the process unit can handle 2 livestock units.
After ext and 2 livestock.png
Just a quick update that the programmer has been working on this and the fix will be available in the next version 9.1.06.
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David
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Re: Farm Extension Bug

Post by David »

Please download the new patch v9.1.06 with the fix from https://www.capitalism2.com/forum/viewt ... =10&t=9149
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