New Graphics for Internet and Telecom Companies in upcoming version 10.0

General Discussions about new beta versions of Capitalism Lab
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David
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New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by David »

Latest update: the plan to introduce the new graphics for Internet company and telecom company buildings has been held off in response to the community's feedback. Hence, version 10.0 will retain the original Internet company and telecom company buildings.

The upcoming version 10.0 will introduce new Internet company and telecom company buildings. With their refined architecture and captivating design, these additions elevate the virtual landscape, offering an inviting atmosphere for your entrepreneurial pursuits.
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by Dav3 »

Im not sure they do look a bit too futuristic, dont really mix with the original designs of the other graphics to be honest.
Last edited by Dav3 on Mon Feb 26, 2024 9:29 pm, edited 1 time in total.
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by NickDD »

I am just wondering what was wrong with the old ones? It is starting to look like an isometric Wish version of Cyberpunk.
These AI generated images for buildings do not match the aesthetic and vibe of the game and now all of them look the same.

Also the scale is all over the place. Trees, parking lots or even building sizes do no match one another and have nonsense props on them.

Why we came from this

Image

To this?

Image
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by David »

NickDD wrote: Mon Feb 26, 2024 8:25 pm I am just wondering what was wrong with the old ones? It is starting to look like an isometric Wish version of Cyberpunk.
These AI generated images for buildings do not match the aesthetic and vibe of the game and now all of them look the same.
I've forwarded your comments to the dev team. Hopefully they will come up with new designs for Internet and Telecom Companies that look less futuristic.
NickDD wrote: Mon Feb 26, 2024 8:25 pm Also the scale is all over the place. Trees, parking lots or even building sizes do no match one another
we have long been aware of the scale inconsistency in buildings of Capitalism Lab. In fact, it exists since the original Capitalism 2. But for gameplay reason, if we were to make all buildings in consistent scale, then all stores will be very small, like 1x1. Then it will be very difficult to see and click on them.

In addition, apartments and commercial buildings will have to be 4x4 or even larger.

In city simulation games like Cities Skyline, a store takes up only a small portion of a commercial building's storefront. While doing the same in CapLab will achieve scale consistency, the gameplay will greatly suffer.

If you have any ideas how to resolve this dilemma, please let me know.
NickDD wrote: Mon Feb 26, 2024 8:25 pm and have nonsense props on them.
Please let me know which buildings have "nonsense props" and I will forward your comments to the dev team.
I am just wondering what was wrong with the old ones?

Why we came from this
Image

To this?

Image
It is because we received comments from users that the old graphics are "old". For instance, this is the original line of the comment we got from a user who recently asked for a refund: "And the graphics are obviously old." and we tried to replace with new ones that do not look old.

Personally, I do not quite understand why the user thought the graphics are obviously old in the recent version, as compared to other 2D isometric games, the graphics in the current version really does not look inferior, in my opinion.

Maybe you could help shed some light on this:
1) Do you think the graphics in the current version of CapLab v9.1.62 (or any version since v9.1.50) look subpar compared to other 2D isometric games on the market? If so, why? Would you provide an example of another 2D isometric game on the market of this type that looks good as a reference.
2) On the other hand, if you don't think that CapLab graphics are subpar, do you know why it is still being criticized for its graphics?
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by cantdownloadit »

I think the graphics are fine, this is an economic sim, in my opinion if peoples main concern is what the graphics are like, its probably not a game for them anyway.

I do think some of the new buildings look to futuristic, though no doubt some of this can vary by area, some real world cities are full of modern sky scrapers etc, some have almost none.

for instance a telecoms building in the UK is more likely to look like this ...
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by rafaeltodero »

cantdownloadit wrote: Tue Feb 27, 2024 7:01 pm I think the graphics are fine, this is an economic sim, in my opinion if peoples main concern is what the graphics are like, its probably not a game for them anyway.

I do think some of the new buildings look to futuristic, though no doubt some of this can vary by area, some real world cities are full of modern sky scrapers etc, some have almost none.

for instance a telecoms building in the UK is more likely to look like this ... Guardian_Exchange.jpg
I agree with you.

Maybe those who didn't like it were just because they didn't understand that this game is a more “complex” economic simulator, and not simply a “City Skylines” type game. It really won't have a designer like city skylines, however what it will give you in terms of gameplay is much more interesting in some ways than city skylines.

In fact, some people sometimes judge by the designer, I myself have judged badly in some games, I can mention here OpenTTD which I judged by the cover, and it is an excellent game but with much more outdated graphics.

In fact, the telecommunications designer has become quite futuristic. I think it has to be a building that is easy to identify on the map. Of course, throughout the game it becomes more difficult to identify because there are many buildings
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by Kenny »

Enlight开发团队一直致力于本游戏在美术设计方面的持续改进,他们的辛勤努力是有目共睹的!随着游戏画面中更多具有现代化视觉美感的新建筑物出现,使整个游戏大地图显得生机盎然。同时,新、旧时代建筑物交相辉映,错落有致,彰显出不同的年代特色。我赞成官方继续开发“21世纪新建筑物”图形。
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by NickDD »

David, thanks for your reply.

I just want to say, my intention is not to offend anyone with my previous comment, as I only express my opinion while I am deeply in love with the game itself.

As another user pointed out after me, I do believe the main thing for Cap Lab is to be a company/economy sim and users who critique the graphics as old or outdated are rather missing the point of what Cap Lab actually is. For me personally, the focus should be on updating the company/economy and sim part of the game with new features (& PC optimization) and not so much on the game looks. To be fair, what drove me in, besides the depth of features, was the '80's, 90's NY Wolf of Wall Street' or '90-00s Company boss' aesthetic of the game - clean, pleasing and light to look at which no other similar game nowadays has. There is nothing wrong in the old-school looks. The game is in a league of its own with no competition. The original graphics are no way inferior. Heck, I even enjoy Wall $street Raider from Ronin Software, which practically looks like an Excel spreadsheet, but it is filled with its own content and is completely satisfying to spend multiple hours on. (I do secretly dream both CapLab and Wall $street Raider having a baby, but that's another story..).

All in all, I do believe the focus of updates should continue to be on the features part and not so much on how the game graphically looks.
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by vunguyen95148 »

NickDD wrote: Thu Feb 29, 2024 6:20 pm David, thanks for your reply.

I just want to say, my intention is not to offend anyone with my previous comment, as I only express my opinion while I am deeply in love with the game itself.

As another user pointed out after me, I do believe the main thing for Cap Lab is to be a company/economy sim and users who critique the graphics as old or outdated are rather missing the point of what Cap Lab actually is. For me personally, the focus should be on updating the company/economy and sim part of the game with new features (& PC optimization) and not so much on the game looks. To be fair, what drove me in, besides the depth of features, was the '80's, 90's NY Wolf of Wall Street' or '90-00s Company boss' aesthetic of the game - clean, pleasing and light to look at which no other similar game nowadays has. There is nothing wrong in the old-school looks. The game is in a league of its own with no competition. The original graphics are no way inferior. Heck, I even enjoy Wall $street Raider from Ronin Software, which practically looks like an Excel spreadsheet, but it is filled with its own content and is completely satisfying to spend multiple hours on. (I do secretly dream both CapLab and Wall $street Raider having a baby, but that's another story..).

All in all, I do believe the focus of updates should continue to be on the features part and not so much on how the game graphically looks.
I agree with you.
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Re: New Graphics for Internet and Telecom Companies in upcoming version 10.0

Post by mdemircan2 »

NickDD wrote: Thu Feb 29, 2024 6:20 pm David, thanks for your reply.

I just want to say, my intention is not to offend anyone with my previous comment, as I only express my opinion while I am deeply in love with the game itself.

As another user pointed out after me, I do believe the main thing for Cap Lab is to be a company/economy sim and users who critique the graphics as old or outdated are rather missing the point of what Cap Lab actually is. For me personally, the focus should be on updating the company/economy and sim part of the game with new features (& PC optimization) and not so much on the game looks. To be fair, what drove me in, besides the depth of features, was the '80's, 90's NY Wolf of Wall Street' or '90-00s Company boss' aesthetic of the game - clean, pleasing and light to look at which no other similar game nowadays has. There is nothing wrong in the old-school looks. The game is in a league of its own with no competition. The original graphics are no way inferior. Heck, I even enjoy Wall $street Raider from Ronin Software, which practically looks like an Excel spreadsheet, but it is filled with its own content and is completely satisfying to spend multiple hours on. (I do secretly dream both CapLab and Wall $street Raider having a baby, but that's another story..).

All in all, I do believe the focus of updates should continue to be on the features part and not so much on how the game graphically looks.
******
Hi everyone,
I think this is a good subject…
There are lots of demands on improving the game from the players. The CabLab Team uses polls to judge these demands fairly and that’s a good solution.
It seems like most of the demands revolve around improving the game's graphics. Will these improvements make the game a better business simulation? Some improvements do affect the ambiance of the game in a good way.

CabLab has another kind of players who see CapLab as a business simulation. Those are professionals from various fields such as finance, manufacturing, banking, sales, marketing, etc. and I’m one of them. The other players prioritize graphical improvements, but we have other kinds of demands. Since there are few of us our demands are often overlooked in the polls.
If more attention is paid to business simulation players' demands, the game's business simulation features will greatly improve and get deeper.
I wonder if the CapLab Development Team follows any news about other business simulations.
In the past, Capitalism Lab II was used in universities. Nowadays, Capsim and Cesim are more widely used.
If CapLab wants to extend its value in the marketplace and avoid losing it, the company should focus on business simulation players.



By the way, I have a suggestion about financial reporting: In fact, I made that suggestion a long time ago, here’s the link.

viewtopic.php?t=5554&start=20

I want to give you an example of a financial ratio from a bank in my country.
https://www.isbank.com.tr/blog/isletmel ... liz-edilir

1. What are Liquidity Ratios?
Liquidity ratios show whether a business can pay its short-term debt as it matures. There are four types of liquidity ratios: current ratio, cash ratio, acid-test ratio, and stock dependency ratio. The following calculations can be made to perform financial ratio analysis using these values:
How to Calculate the Current Ratio?
The current ratio, which is preferred to be above 2 in terms of working capital adequacy, is calculated as follows:
Current Ratio = Current Assets / Short-Term Foreign Resources

How to Calculate Acid-Test Ratio?
The acid-test ratio, which is expected to be above 1 to indicate that the business can pay its short-term debts, is calculated as follows:
Acid-Test Ratio = (Current Assets - Inventories) / Short-Term Foreign Resources

How to Calculate Cash Rate?
The cash ratio, which determines whether short-term debts can be paid using existing capital if there is no cash flow to the business throughout the year, is calculated as follows:

Cash Ratio = (Securities + Liquid Assets) / Short-Term Foreign Resources

How to Calculate Stock Dependency Ratio?

The stock dependency ratio is an analysis that determines what percentage of the existing stock must be sold to pay short-term debts. The stock dependency ratio, whose high value indicates an increased dependency on stocks, is calculated as follows:

Stock Dependency Ratio = [ Short-Term Foreign Resources - ( Securities + Liquid Assets ) ] / Stocks

2. What are Financial Structure Ratios?

Financial structure ratios express the extent to which the capital of businesses consists of debt-based financing. These values, which are used to analyze the long-term financial structures and risk situations of companies, are also called debt ratios. Financial structure ratios that reveal the ratio between capital and debt are as follows:

How to Calculate Leverage Ratio?

This value, which shows the percentage of working capital originating from borrowing, is expected to be below 50% in order not to indicate financial risk. The leverage ratio, which shows the ratio of debts to all business assets, is calculated as follows:

Leverage Ratio = Total Debt / Total Assets

How to Calculate Equity Ratio?

This value, also known as the financing rate, is expected to be above 1%. If this value is above 1%, it indicates that the business does not need to borrow in terms of capital. The financing rate calculation is made as follows:

Equity Ratio = Equity / (Short + Long Term Foreign Resources)

How to Calculate Autofinancing Rate?

Auto-financing, which means that the business creates equity capital from the profit it earns, is calculated as follows:

Auto-financing = (Profit Reserves - Previous Years Losses) / Paid-in Capital

How to Calculate Short-Term Debt Ratio?

This value, which shows the extent to which working capital is covered by short-term debts, is calculated as follows:

Short-Term Debt Ratio = Short-Term Debts / Total Liabilities

How to Calculate Long-Term Debt Ratio?

This value, which expresses the proportion of the company's capital consisting of long-term debts, is calculated as follows:

Long-Term Debt Ratio = Long-Term Debts / Total Liabilities

3. What are Profitability Ratios?

Profitability ratios, one of the most frequently used financial analysis values; show how much profitability can be achieved with the company's equity capital, operating expenses, and balance sheet. A high ratio is expected, indicating that the business is performing strongly by generating cash flow. However, a more accurate analysis can be made by comparing these values with past period rates and the rates obtained by other companies in the sector. Profitability ratios and calculation methods that help make financial ratio analysis are as follows:
How to Calculate Economic Profitability?

A high ratio, also known as economic profitability, indicates the effective use of working capital.

Economic Profitability = Profit Before Interest and Tax / Total Assets or Liabilities

How to Calculate Return on Assets?

This ratio, which is expected to be high, shows the size of the profit the business makes from its investments.

Return on Assets = Net Profit for the Period / Assets

How to Calculate Return Per Share?

Obtaining a high ratio as a result of the calculation indicates that the company's stock value is high.

Return per Share = Net Profit / Number of Shares in Circulation

How to Calculate Return on Investment?

Return on investment, one of the widely used financial ratio analyses, expresses how much profit is made from a project according to the investment made by the business.

Return on Investment = Total Investment Profit / Total Amount of Investment

There are many other profitability ratios other than these widely used ratios, whose calculation methods are given. Other profitability ratios such as cumulative profitability ratio, business volume profitability, and current asset profitability can be determined according to the field in which the business wants to conduct financial analysis. It is useful to analyze such values, which will be taken from the financial statements and proportioned, in comparison with other figures obtained. In this way, the financial situations of businesses can be addressed in a multifaceted manner and the necessary strategic steps can be taken.
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