Capitalism Lab Release version 9.1.72 Patch
Posted: Thu Feb 29, 2024 12:11 pm
Capitalism Lab Release version 9.1.72 patch is now available for download at:
https://caplab.b-cdn.net/CR91729100.zip
IMPORTANT: This patch must be applied on top of Release version 9.1.15 or later. If you haven't installed it, please download the full version viewtopic.php?f=7&t=9207
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the folder.
Version 9.1.72
Fixed a bug with the error message group_array[] is deleted when selecting a supplier from an input or purchasing unit.
Version 9.1.71
Fixed the bug where a new revenue goal will be generated after completing an existing revenue goal.
When loading a challenge game, it is defaulted to using the Account login name instead of the Player name in the game.
When viewing the Goal report, the “Rankings” button will be displayed at the bottom-left of the Information Center if the current game is a challenge game. Clicking this button will open the rankings webpage of the current challenge game on a web browser.
Version 9.1.70
The game will display the customer traffic overlap on the city map when selecting a location to build a service firm.
Fixed a bug when switching between the local stock market and the global stock market.
Fixed the loophole of buying land plots next to natural resource sites for blocking AI companies from buying them.
Fixed a bug that prevented key search to function properly on the Corporation filter’s corporation list below the mini-map.
Improved the AI for building natural resource firms for improving the supply chain.
Gameplay balance improvement: decreased the long-term return of global stocks when the Inflation setting is Inverse.
Linked the demand for each product type to its city average price. Lower prices while maintaining good product overall ratings will stimulate greater demand, especially for non-essential products with a low necessity index.
Improvement for the “Realistic Money Supply” setting in Banking and Finance DLC:
1) When a company buys back its own bonds from the bond market, if the Realistic Money Supply setting is enabled, the buyback amount will be added back to the public money pool.
Two new anti-exploitation measures:
1) The amount of cash paid by a subsidiary to the parent company for acquiring a technology cannot exceed the net equity of the subsidiary.
2) When “Alternative Stock Sim” setting is enabled, or “Anti-exploitation Game Rules” is defined in the loaded script,
stock trading between the player's company (or its insurance company) and
its subsidiaries (or its insurance company) is prohibited, thus making it
harder to speculate stocks for quick profits.
(in previous versions, insurance companies are not covered in this rule.)
Version 9.1.66
Fixed the bug where a Mansion cannot be moved by the mayor but city has the money.
Fixed the bug where CMO was handling advertising properly.
Improved the AI to handle invalid Service Firm layout plans set up by the player.
Version 9.1.65
Two Quality of Life Improvements:
1) When you change the price of a product, its overall rating reflecting the changed price will be displayed next to the current overall rating, allowing you to more precisely raise or lower the price to your desired overall rating.
In this example, the city average overall rating is 44. You wanted to raise your product's price while keeping its overall rating slightly above 44. With this new feature, when you use the [+][-] buttons to adjust the price, the new overall rating will be calculated and displayed instantly, before you confirm the price change.
2) The components of the brand rating which includes Brand Awareness and Brand Loyalty are now displayed, allowing you to make better decisions on whether you should continue to advertise the product or not. Since Brand Loyalty can be negative, displaying it on this screen allows you to clearly see the brand loyalty's effect on the overall brand rating.
New park graphics: one new 1x1 park, 4 new 2x2 parks, one new 3x3 park. Fixed a bug that occurred when trying to merge a company that had a competing OS.
Obsoleted products will no longer be included in new product launch goals.
https://caplab.b-cdn.net/CR91729100.zip
IMPORTANT: This patch must be applied on top of Release version 9.1.15 or later. If you haven't installed it, please download the full version viewtopic.php?f=7&t=9207
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the folder.
Version 9.1.72
Fixed a bug with the error message group_array[] is deleted when selecting a supplier from an input or purchasing unit.
Version 9.1.71
Fixed the bug where a new revenue goal will be generated after completing an existing revenue goal.
When loading a challenge game, it is defaulted to using the Account login name instead of the Player name in the game.
When viewing the Goal report, the “Rankings” button will be displayed at the bottom-left of the Information Center if the current game is a challenge game. Clicking this button will open the rankings webpage of the current challenge game on a web browser.
Version 9.1.70
The game will display the customer traffic overlap on the city map when selecting a location to build a service firm.
Fixed a bug when switching between the local stock market and the global stock market.
Fixed the loophole of buying land plots next to natural resource sites for blocking AI companies from buying them.
Fixed a bug that prevented key search to function properly on the Corporation filter’s corporation list below the mini-map.
Improved the AI for building natural resource firms for improving the supply chain.
Gameplay balance improvement: decreased the long-term return of global stocks when the Inflation setting is Inverse.
Linked the demand for each product type to its city average price. Lower prices while maintaining good product overall ratings will stimulate greater demand, especially for non-essential products with a low necessity index.
Improvement for the “Realistic Money Supply” setting in Banking and Finance DLC:
1) When a company buys back its own bonds from the bond market, if the Realistic Money Supply setting is enabled, the buyback amount will be added back to the public money pool.
Two new anti-exploitation measures:
1) The amount of cash paid by a subsidiary to the parent company for acquiring a technology cannot exceed the net equity of the subsidiary.
2) When “Alternative Stock Sim” setting is enabled, or “Anti-exploitation Game Rules” is defined in the loaded script,
stock trading between the player's company (or its insurance company) and
its subsidiaries (or its insurance company) is prohibited, thus making it
harder to speculate stocks for quick profits.
(in previous versions, insurance companies are not covered in this rule.)
Version 9.1.66
Fixed the bug where a Mansion cannot be moved by the mayor but city has the money.
Fixed the bug where CMO was handling advertising properly.
Improved the AI to handle invalid Service Firm layout plans set up by the player.
Version 9.1.65
Two Quality of Life Improvements:
1) When you change the price of a product, its overall rating reflecting the changed price will be displayed next to the current overall rating, allowing you to more precisely raise or lower the price to your desired overall rating.
In this example, the city average overall rating is 44. You wanted to raise your product's price while keeping its overall rating slightly above 44. With this new feature, when you use the [+][-] buttons to adjust the price, the new overall rating will be calculated and displayed instantly, before you confirm the price change.
2) The components of the brand rating which includes Brand Awareness and Brand Loyalty are now displayed, allowing you to make better decisions on whether you should continue to advertise the product or not. Since Brand Loyalty can be negative, displaying it on this screen allows you to clearly see the brand loyalty's effect on the overall brand rating.
New park graphics: one new 1x1 park, 4 new 2x2 parks, one new 3x3 park. Fixed a bug that occurred when trying to merge a company that had a competing OS.
Obsoleted products will no longer be included in new product launch goals.