Hello everyone. I think it's time for a topic where we can just lay everything on the table that really gets on our nerves about this game.
Please don't misunderstand what I'm about to say: I've been a fan of Capitalism from the very beginning and, yes, it sounds stupid, but Capitalism 2 is the ...
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- Tue Feb 10, 2026 9:06 am
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- Sat Feb 21, 2026 6:13 am
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Re: Grunge/Sepia Skin (Work in progress)
Thanks for your effort in creating a new custom theme for Capitalism Lab.
Those images you were looking for are likely to be in .ICN and .COL formats.
I just replied your forum post regarding them at: https://www.capitalism2.com/forum/viewtopic.php?p=46451#p46451
The .ICN and .COL files ...
Those images you were looking for are likely to be in .ICN and .COL formats.
I just replied your forum post regarding them at: https://www.capitalism2.com/forum/viewtopic.php?p=46451#p46451
The .ICN and .COL files ...
- Tue Jun 30, 2026 3:50 am
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Re: Dark Theme Project
Hi! Your theme is amazing. I'll definitely use it. I'm currently working on my own skin as well, and it is a grungy/sepia one, but I haven't found a way to change the color palletes in the .COL files. Could you give me any tips ?
Hey I was actually just thinking about you. How's it going. If ...
- Fri Apr 10, 2026 2:21 pm
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Re: Poll: What tasks would you like the dev team to spend time working on?
Hello co-capitalists, I have an idea for game improvements and would like your take on it.
I've been thinking of differences/discrepancies between real world commodity demand and the one in the game. Commodity markets are huge and essential for much of the base in world economy. So is disruption in ...
I've been thinking of differences/discrepancies between real world commodity demand and the one in the game. Commodity markets are huge and essential for much of the base in world economy. So is disruption in ...
- Thu Apr 16, 2026 6:26 pm
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Re: Labeling areas!
I would like to share my thoughts about labeling, with three main goals in mind:
1) Improving aesthetics on the map,
2) Reinforcing the sense of order and urban structure,
3) Helping the player navigate more easily by quickly identifying where specific building types are located.
Looking at the map ...
1) Improving aesthetics on the map,
2) Reinforcing the sense of order and urban structure,
3) Helping the player navigate more easily by quickly identifying where specific building types are located.
Looking at the map ...