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by Stylesjl
Mon May 20, 2024 8:13 pm
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Re: Labelling and Private Labelling

I don't think there is a difference between labelling in a warehouse and a store. I think it is just a different name for the same thing. Basically the idea of Private Labelling is that when you purchase a product it will have a brand rating, which can be increased via advertising. A private label c...
by Djohaal
Wed Jun 12, 2024 1:50 am
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Re: [MOD] Future World v0.5

Certainly not intended on my part. The only thing I touched seaports was blacklist all new techs from being imported, which also doesn't seem to be working in your game. :idea: EDIT: Updated to 1.0 Changelog: - further tightened market balance - All new black background pictures for base game produc...
by Lightproton
Fri Jul 26, 2024 8:58 pm
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Big Bank Growth Strategy?

__________________UPDATE FROM 08 Mar 25__________________ I added a video on Building an Insurance Company in the Banking and Finance DLC: https://youtu.be/1N_zhymsrQg?feature=shared As always, feedback and questions are very welcome! :D Script file: Building_an_Insurance_Company.zip Curious to read...
by Stylesjl
Mon Dec 23, 2024 4:30 am
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Advanced Modding Guide

Hi, I have written an advanced guide to modding Capitalism Lab to supplement the main modding guide on the Capitalism Lab website: https://www.capitalismlab.com/mod/ . This is an advanced guide to modding Capitalism Lab – this PDF will provide extensive details into the inner workings of modding the...
by Stylesjl
Mon Dec 23, 2024 11:47 am
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Re: Advanced Modding Guide

Yes you can do this by adding this line to MODNAME.txt: Add Seaport Product=<Product Type> This is detailed under the heading: Building a MOD resource file In here: https://www.capitalismlab.com/mod/how-to-make-a-mod/ That way you can always guarantee coffee beans or any other products via the seapo...
by David
Wed Dec 25, 2024 9:00 am
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Merry Christmas

Wishing all the Capitalism Lab players a Merry Christmas!
by Stylesjl
Sat Dec 28, 2024 9:13 am
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Re: Advanced Modding Guide

Note: I have made some additional updates to the guide now.

Mainly to add some details on modifying existing assets such as buildings (including images and stats) and also I added details on making small product images (and explaining why it is needed).
by David
Mon Dec 30, 2024 11:09 am
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Re: Product Start Year.....not working

I have requested the dev team to look into this and will update you later.
by Stylesjl
Tue Dec 31, 2024 11:33 am
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Re: Text files Use??

It looks like it has the captions for all of the in game text. I would assume you can change it if you want the text to say something different.
by Stylesjl
Fri Jan 03, 2025 10:41 am
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Re: First MOD Attempt

thanks for that....I'll make thwe changes. Did the scenario voice intro work ? No, it did not work. I am not sure why as I definitely downloaded the file and the speech is in the right place. Also, on checking the scenario I noticed that while the objective unlocks all products, they are not locked...