Search found 193 matches
- Mon Mar 24, 2025 11:02 am
- Jump to forum
- Jump to topic
Re: Mansions Relocate Land Sale Goes to Corporation
The bug has been fixed. Please download the new patch v11.0.54 from viewtopic.php?t=10200
- Mon Mar 24, 2025 11:02 am
- Jump to forum
- Jump to topic
- Mon Mar 24, 2025 11:59 am
- Jump to forum
- Jump to topic
Re: T_DBF.TXT in version 11.0.38
I think I found a possible error, in the file "T_DBF.TXT" the product "canned alives" is written only "canned alive" and the "s" is missing. I'm going to change it manually in the file, but it would be good if you could change it there too. Since it doesn't h...
- Fri Mar 28, 2025 4:40 am
- Jump to forum
- Jump to topic
Re: Problem with the "t_game" file
David, I don't know if I'm in the right topic, but I would like to know if it's possible for you to add these words circled in red to t_game. I tried to translate with translate but it wasn't possible. Sem título.png You can add "Version" to t_game.txt and the latest version 11.0.56 will ...
- Fri Mar 28, 2025 7:42 am
- Jump to forum
- Jump to topic
Lightproton’s Review of the Service Industry DLC
Sharing Youtuber Lightproton’s Review of the Service Industry DLC at https://www.youtube.com/watch?v=qNvhXIvYVa8 Here’s what Lightproton explores in the review: ✅ Shopping Malls Revolutionize Retail With the Service Industry DLC, Capitalism Lab transforms retail businesses. Players can now build sho...
- Mon Mar 31, 2025 5:07 am
- Jump to forum
- Jump to topic
- Wed Apr 02, 2025 6:12 am
- Jump to forum
- Jump to topic
Re: Capitalism Lab Official Release version 11.0.56 Patch
I have a question about how the functionality to deactivate the subsidiary's CEO works. I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could ma...
- Wed Apr 02, 2025 10:39 am
- Jump to forum
- Jump to topic
Re: MOD Kits for version 11.0.x available for download
If you include the file \MOD_kit\Optional_Data\Trees.dbf in your mod kit by copying it to the \Mod_kit\Data folder, please also include the Optional_Images\Trees folder by copying it into the \Mod_kit\Image folder. Using both files leads to this error as the dbf file lists 3 tree types but only 2 a...
- Fri Apr 04, 2025 7:09 am
- Jump to forum
- Jump to topic
Re: Experimental Modifiers in Scripts (Version 11.0.56 or later)
Migration Rate Modifier Interesting way to control how quickly a city can expand. I have tested it though and it does not seem to work. I can't see any difference in immigration/emigration rates even when I set it to very high or low settings. The description for this modifier has been updated on h...
- Fri Apr 04, 2025 7:51 am
- Jump to forum
- Jump to topic
Re: Official Release of Capitalism Lab V11.0.56 Full Version Installer
David, i downloaded and installed 11.0.56 but in game back to 11.0.52 what happened? Thanks There was an issue in the installer and it has been fixed. Please either download the installer again or just download the latest patch. David is still 11.0.52 even with new installer Please try latest versi...