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by David
Wed Apr 24, 2024 12:16 pm
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Re: AI executive salaries gameplay balance improvements in version 10.0.07


I have noticed that if I refuse a raise for my CEO they don't always resign but sometimes they are disappointed in me. But there appears to be no attitude consequences:
ZeroPoints.png

Here is a savegame of this. Run it at high speed and my Real Estate CEO will ask for a raise, refuse her and she ...
by David
Sat Apr 27, 2024 4:01 am
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Import and Export Company Strategy Guides

I'd like to share with you these Insightful Import and Export Company strategy guides written by stylesjl:

https://www.capitalismlab.com/import-strategy/
https://www.capitalismlab.com/export-strategy/
by David
Sat Apr 27, 2024 9:06 am
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MOD Kits for version 10.0.x available for download

Please read the instructions about modding at http://www.capitalismlab.com/mod/

Capitalism Lab MOD kit for version 10.0.x can be downloaded from:
https://caplab.b-cdn.net/modkit/MOD_kit_v10.0.zip

The MOD kit containing service firms and products that are used when the Service Firms feature is ...
by David
Sat Apr 27, 2024 9:08 am
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Re: Most upto-date modkit

Please download mod kits for 10.0.x from viewtopic.php?t=9618
by David
Mon Apr 29, 2024 6:04 am
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Re: Feedback on the Customer Traffic Boost Effect of Service Firms in version 10.0

Hi Stylesjl, thank you for the comprehensive testing.

In the new version 10.0.11, the following will be changed based on your suggestions:

Decreased traffic boosting effect of Tennis Courts, Soccer Fields and Golf Courses by 66% to reflect their costs (their unit cost per tiles are about 1/3 of ...
by David
Tue Apr 30, 2024 6:28 am
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Re: Changes in Product Necessity Indexes in version 10.0.11

Hi Stylesjl, thanks for the detailed feedback.

I've forwarded your following comments to the dev team and the following are their responses:

Coffee necessity decreased from 80% to 50%. Not sure if this is a good idea. I think this would decrease the profitability of the Coffee Shops quite ...
by David
Thu May 02, 2024 8:51 am
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Re: I can't play game

Please unzip the attached GameFolder.TXT file into your Capitalism Lab folder and run the game and see if it works. Please edit the path in the GameFolder.TXT to make sure that it is a valid path in your harddisk.

You can open your Capitalism Lab program folder by right-clicking on the Capitalism ...
by David
Sat May 04, 2024 5:57 am
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Re: Error: GroupArray is deleted. Error codes" 17, 54

The bug has been fixed. Please download the latest patch v9.1.72 from viewtopic.php?t=9424
by David
Mon May 13, 2024 7:51 am
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Re: Does first city population have a script line?

Stylesjl wrote: Sun May 12, 2024 1:39 am I tried adding this to the game:

[CITY ECONOMIC SIMULATION DLC]
Developed City=Yes
First City Population=20


But I could not get it to work as it does not recognise First City Population. Is there a valid script line for this?
Please put them under the heading [ENVIRONMENT] instead.,
by David
Sat May 18, 2024 9:25 am
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Re: Bug or Error

FYI, please see the game rules about losing a game at https://caplab.b-cdn.net/manual/Capitalism_2_Manual.pdf, page 15