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by David
Thu Jul 18, 2024 11:38 am
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Modding System Improvements in the next major version 10.1

Improvements to the Modding System in the next major version 10.1: 1) You will be able to add products with a standard price higher than $20,000 without using the “Maximum Product Price” script line. When a product with a standard price higher than $20,000 is added to the game, its cargo quantity at...
by David
Thu Jul 18, 2024 3:20 pm
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Re: Capitalism Lab Official Release version 10.0.28 Patch

rafaeltodero wrote: Thu Jul 18, 2024 3:14 pm David, was the updated Brazilian Portuguese translation I recently posted included in v.10.0.28?
Yes, it is included in the full installer, but not the patch.
Link to the full installer: viewtopic.php?t=9716
by David
Fri Jul 19, 2024 12:54 pm
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Quality-of-Life Improvement in upcoming v10.1: Showing Products from All Floors

Quality-of-Life Improvement in upcoming v10.1: Showing Products from All Floors When you open the Firm detail window for businesses spanning multiple floors, you'll instantly see a visual showcase of all products from every level of your operation. This quality-of-life improvement allows you to: • Q...
by David
Mon Jul 22, 2024 12:14 pm
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Re: Survivor Mode inaccurate statement on the website - seaports are available

The inconsistent descriptions on the web page have been fixed.
by David
Fri Jul 26, 2024 9:41 am
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Electric Cars in the next major version 11.0

The Electric Car will be available as a new product type in the next major version 11.0 of Capitalism Lab. The Electric Car can only be invented after 2005. Its development is a complex, multi-year process, but the payoff is significant. It has the potential to capture up to 50% of the private car m...
by David
Mon Jul 29, 2024 11:44 am
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Capitalism Lab Mastered? 6 Ways to Amp Up the Challenge

Capitalism Lab is designed to offer a challenging and rewarding experience for players of all skill levels. If you have found the game too easy, we have prepared an article introducing various methods to increase the difficulty. You can read the article at https://www.capitalismlab.com/amp-up-challe...
by David
Wed Jul 31, 2024 12:48 pm
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Re: [MOD] Future World v1.0

Service firms would require a few changes in the production chains and inclusion of new buildings which are assets that take a lot of work to do. I might add service firms if/when I revisit the mod for adjustments. No promises though Hi Djohaal, if you are interested in adding service firms to your...
by David
Fri Aug 02, 2024 8:06 am
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Re: Steve's City Development Strategy

Stylesjl wrote: Thu Aug 01, 2024 8:40 pm All great advice - my only addition is to add that when quality of life drops and it says Emigrating, this does not actually cause citizens to leave.
This may be a bug. If you have a save game showing this problem, please send it to me and I will ask the dev team to look into it.
by David
Mon Aug 05, 2024 10:47 am
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Re: Farm.cpp crash in my mod

The bug has been fixed. Please download the new patch v10.0.31 from viewtopic.php?t=9664
by David
Mon Aug 05, 2024 10:51 am
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Re: Suggestion - Central Government Bailouts need to be scaled to city population

I'm delighted to inform you that your suggestion will be implemented in the next major version 10.1. Here are the implementation details: The Central Government Bailouts feature in Capitalism Lab will scale according to the city population. The bailout amount is calculated using the following formul...