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by Stylesjl
Fri Nov 01, 2024 8:33 pm
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Re: Crash when demolishing road

This happens to me occasionally as well. It is difficult to pin down as it does not persist across save games. This is a similar error: WalkerError.png Here is what I did to replicate it. 1) Open the 10.0.06 beta release version. 2) Open a new custom game, any settings should be fine as long as it i...
by Stylesjl
Sat Nov 09, 2024 9:35 am
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Re: Challenge Game: Tech Corp from Crisis to Comeback in version 10.0.50

Alright, I did it. It was hard but I finished it. That 5 billion revenue goal almost broke me but I got it in the end. I hard to do some last minute transfers of my subsidiary's firms to push me over the threshold but I got it in the end. Too anyone who is interested - here is the win save: https://...
by Stylesjl
Fri Nov 15, 2024 4:25 am
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Re: Can't build a road

I think the underlying issue is that you cannot build a road unless it is adjacent to an existing road, hence if you remove all the roads on one side of a river you basically can't build roads on that side anymore. Prevention of that problem would be to not delete all the roads. But I suppose maybe ...
by Stylesjl
Sat Nov 16, 2024 12:20 am
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Re: Can't build a road

I think the underlying issue is that you cannot build a road unless it is adjacent to an existing road, hence if you remove all the roads on one side of a river you basically can't build roads on that side anymore. Prevention of that problem would be to not delete all the roads. But I suppose maybe...
by Stylesjl
Tue Dec 03, 2024 5:48 am
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Re: How to change Game Settings in an ongoing save?

As far as I know, this cannot be changed.

It may or may not be possible to change the display of the settings in game via a hex editor (I don't know how to do this) but I don't think that will actually affect the actual capacity modifier.
by Stylesjl
Sun Dec 08, 2024 9:35 am
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Re: [MOD] Magitek v1.11

I have made a big update of Magitek (version 1.11), a full list is provided in the changelog but the main changes are: - Many existing products now have better looking images. - New images added for the processing units of the new magical livestock and for the service firms. - New apartment building...
by Stylesjl
Mon Dec 23, 2024 4:30 am
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Advanced Modding Guide

Hi, I have written an advanced guide to modding Capitalism Lab to supplement the main modding guide on the Capitalism Lab website: https://www.capitalismlab.com/mod/ . This is an advanced guide to modding Capitalism Lab – this PDF will provide extensive details into the inner workings of modding the...
by Stylesjl
Mon Dec 23, 2024 11:47 am
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Re: Advanced Modding Guide

Yes you can do this by adding this line to MODNAME.txt: Add Seaport Product=<Product Type> This is detailed under the heading: Building a MOD resource file In here: https://www.capitalismlab.com/mod/how-to-make-a-mod/ That way you can always guarantee coffee beans or any other products via the seapo...
by Stylesjl
Sat Dec 28, 2024 9:13 am
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Re: Advanced Modding Guide

Note: I have made some additional updates to the guide now.

Mainly to add some details on modifying existing assets such as buildings (including images and stats) and also I added details on making small product images (and explaining why it is needed).
by Stylesjl
Tue Dec 31, 2024 11:33 am
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Re: Text files Use??

It looks like it has the captions for all of the in game text. I would assume you can change it if you want the text to say something different.