Search found 70 matches
- Fri Nov 01, 2024 8:33 pm
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Re: Crash when demolishing road
This happens to me occasionally as well. It is difficult to pin down as it does not persist across save games. This is a similar error: WalkerError.png Here is what I did to replicate it. 1) Open the 10.0.06 beta release version. 2) Open a new custom game, any settings should be fine as long as it i...
- Sat Nov 09, 2024 9:35 am
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Re: Challenge Game: Tech Corp from Crisis to Comeback in version 10.0.50
Alright, I did it. It was hard but I finished it. That 5 billion revenue goal almost broke me but I got it in the end. I hard to do some last minute transfers of my subsidiary's firms to push me over the threshold but I got it in the end. Too anyone who is interested - here is the win save: https://...
- Fri Nov 15, 2024 4:25 am
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Re: Can't build a road
I think the underlying issue is that you cannot build a road unless it is adjacent to an existing road, hence if you remove all the roads on one side of a river you basically can't build roads on that side anymore. Prevention of that problem would be to not delete all the roads. But I suppose maybe ...
- Sat Nov 16, 2024 12:20 am
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Re: Can't build a road
I think the underlying issue is that you cannot build a road unless it is adjacent to an existing road, hence if you remove all the roads on one side of a river you basically can't build roads on that side anymore. Prevention of that problem would be to not delete all the roads. But I suppose maybe...
- Tue Dec 03, 2024 5:48 am
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Re: How to change Game Settings in an ongoing save?
As far as I know, this cannot be changed.
It may or may not be possible to change the display of the settings in game via a hex editor (I don't know how to do this) but I don't think that will actually affect the actual capacity modifier.
It may or may not be possible to change the display of the settings in game via a hex editor (I don't know how to do this) but I don't think that will actually affect the actual capacity modifier.
- Sun Dec 08, 2024 9:35 am
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Re: [MOD] Magitek v1.11
I have made a big update of Magitek (version 1.11), a full list is provided in the changelog but the main changes are: - Many existing products now have better looking images. - New images added for the processing units of the new magical livestock and for the service firms. - New apartment building...
- Mon Dec 23, 2024 4:30 am
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Advanced Modding Guide
Hi, I have written an advanced guide to modding Capitalism Lab to supplement the main modding guide on the Capitalism Lab website: https://www.capitalismlab.com/mod/ . This is an advanced guide to modding Capitalism Lab – this PDF will provide extensive details into the inner workings of modding the...
- Mon Dec 23, 2024 11:47 am
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Re: Advanced Modding Guide
Yes you can do this by adding this line to MODNAME.txt: Add Seaport Product=<Product Type> This is detailed under the heading: Building a MOD resource file In here: https://www.capitalismlab.com/mod/how-to-make-a-mod/ That way you can always guarantee coffee beans or any other products via the seapo...
- Sat Dec 28, 2024 9:13 am
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Re: Advanced Modding Guide
Note: I have made some additional updates to the guide now.
Mainly to add some details on modifying existing assets such as buildings (including images and stats) and also I added details on making small product images (and explaining why it is needed).
Mainly to add some details on modifying existing assets such as buildings (including images and stats) and also I added details on making small product images (and explaining why it is needed).
- Tue Dec 31, 2024 11:33 am
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Re: Text files Use??
It looks like it has the captions for all of the in game text. I would assume you can change it if you want the text to say something different.