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by David
Mon Dec 23, 2024 1:49 pm
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Re: Advanced Modding Guide

Hi, I have written an advanced guide to modding Capitalism Lab to supplement the main modding guide on the Capitalism Lab website: https://www.capitalismlab.com/mod/ . This guide is incredibly comprehensive and insightful. It will be immensely helpful for CapLab modders. Thank you for the excellent...
by David
Wed Dec 25, 2024 9:00 am
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Merry Christmas

Wishing all the Capitalism Lab players a Merry Christmas!
by David
Sat Dec 28, 2024 6:24 am
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Modifying the building images of existing buildings in a mod

Starting from Capitalism Lab Version 11.0, you can modify the building images of existing buildings in a mod. Please refer to the section titled "Modifying Building Images of Existing Buildings in a Mod" on the following webpage for detailed instructions: https://www.capitalismlab.com/mod/...
by David
Tue Dec 31, 2024 5:37 am
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Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Stylesjl wrote: Thu Dec 26, 2024 11:57 am I think it should be arranged so that linked units also get set to Auto (similar to the Hire All feature which fills all of the linked units).
I'm delighted to inform you that your suggestion has been implemented in version 11.0.23.
by David
Tue Dec 31, 2024 10:19 am
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Wishing all the Capitalism Lab players a Happy New Year

Wishing all the Capitalism Lab players a Happy New Year!
by piermario
Wed Jan 01, 2025 5:54 pm
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Real World Mod Version 14.3 for CapLab Version 11.0 and Service Industry DLC

Real World Mod Version 14.3 Released for Capitalism Lab! Real World Mod version 14.3 is now available. This version is fully compatible with Capitalism Lab version 11.0 and the Service Industry DLC . What’s New in Real World Mod 14.3? 1. Logistics Company for the Service Industry DLC - Introduced t...
by David
Mon Jan 06, 2025 11:40 am
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Re: [MOD] Magitek v1.11

I have uploaded a later version now, which has music tracks in it. https://drive.google.com/file/d/1kTj2FanigpzXglrhVpIlZfnN_OsJ8Q9J/view?usp=sharing The latest version 11.0.24 can now auto download your Magitek mod v1.13 with the music files. This version also has this change: When the game cannot...
by David
Tue Jan 07, 2025 4:33 am
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Re: seaport balancing

3) I think this is true of only some semi products. I did a test and the following will never seem to be interrupted: CPU, Plastic, Electronic Components and Steel. All the others seem to be interrupted, so I think this is a bug. I waited 12 years and nothing stopped. Here is a save game of my test...
by David
Wed Jan 08, 2025 4:27 am
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Re: Natural Resource Label not displaying

This bug has been fixed in the new patch v11.0.25.
by David
Wed Jan 08, 2025 4:29 am
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Re: Mod Scenario - If you load it twice you get an error

The new patch v11.0.25 fixes this bug and has been tested with the Coffee mod scenario.