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by Djohaal
Sun Jun 02, 2024 1:03 am
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[MOD] Future World v1.1

https://i.imgur.com/cQlsYm2.png I just recently finished my own take on customizing capitalism lab. Given that going to the past for more tech unlocks seemed a bit too difficult, I realized: why not going to the future? :mrgreen: https://i.imgur.com/A1GNz2k.png https://i.imgur.com/WbzBFR8.png https...
by Djohaal
Sat Jun 08, 2024 2:15 pm
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Re: [MOD] Future World v0.5

Have you encountered an issue where new researches stop showing up on labs for discovery? In my save it stopped showing up anything beyond 2020 (the qbit specifically) for research, I had to pack up the mod and save and hand over to David for troubleshooting. Not sure what you mean - do you mean th...
by Djohaal
Wed Jun 12, 2024 1:50 am
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Re: [MOD] Future World v0.5

Certainly not intended on my part. The only thing I touched seaports was blacklist all new techs from being imported, which also doesn't seem to be working in your game. :idea: EDIT: Updated to 1.0 Changelog: - further tightened market balance - All new black background pictures for base game produc...