// Format: 
// [<software code>] 
// [<tech code]=<required tech level>, <weight>
// <required tech level> means that the level of the tech must reach this level in order to create the software product.
// <weight> indicates how important this tech is to the software product. The sum of <weight> for all techs for the software product must equal to 100.


//--------------------------- SOFTWARE ---------------------------// 

//-------------- OS --------------------//

[OS_PC]
OSPC_CORE=30,50
OSPC_DISP=30,30
OSPC_INPUT=30,20

//----------- Office Software -----------//

[SDB]
SDB=20,70
TOFFICE=10,30

[SPRESENT]
SPRESENT=20,70
TOFFICE=10,30

[SSPREAD]
SSPREAD=20,70
TOFFICE=10,30

[SWORD]
SWORD=20,70
TOFFICE=10,30

[TRASW]
HOTEL_S=20,60
CAR_B=20,20
CAR_S=10,20

//------- Graphic Design Software ---------//

[S3DMODEL]
S3DMODEL=20,70
3D_GFX=10,30

[SANIMATE]
SANIMATE=20,70
3D_GFX=10,30

[SCAD]
SCAD=20,70
3D_GFX=10,30

[SILLUST]
SILLUST=20,70
2D_GFX=10,30

[SPHOTO]
SPHOTO=20,70
2D_GFX=10,30

//------- Computer Security ----------//

[SAVIRUS]
SAVIRUS=20,70
TSECURITY=10,30

[SINTSEC]
SINTSEC=20,70
TSECURITY=10,30

[SENCRYPT]
SENCRYPT=20,70
TSECURITY=10,30

//------- Utility Software ----------//

[SBACKUP]
SBACKUP=20,70
TUTILITY=10,30

[SFILECOM]
SFILECOM=20,70
TUTILITY=10,30

[SDIAG]
SDIAG=20,70
TUTILITY=10,30

//------- Audio Software ----------//

[SMUSIC]
SMUSIC=20,70
TAUDIO=10,30

[SSOUND]
SSOUND=20,70
TAUDIO=10,30

//------- Video Software ----------//

[SVIDEOE]
SVIDEOE=20,70
TVIDEO=10,30

[SVIDEOP]
SVIDEOP=20,70
TVIDEO=10,30

//--------------------------- GAMES ---------------------------//

[ANIM_SIM]
ANIM_SIM=30,70
3D_GFX=30,30

//Animal simulation system
//3D graphics
 

[ECO_SIM]
ECO_SIM=30,70
2D_GFX=30,30

//Economic simulation system
//2D graphics


[HOTELSIM]
HOTEL_SIM=30,70
3D_GFX=30,30

//Hotel simulation system
//3D graphics


[REST_SIM]
RESTAU_SIM=30,70
3D_GFX=30,30

//Restaurant simulation system
//3D graphics
 

[RTS]
RTS_ENGINE=30,50
MULTIPLAY=30,50

//RTS engine 
//Multiplayer system 


[ACT_RTS]
RTS_ENGINE=30,50
COMBAT=30,50

//RTS engine 
//Combat system 


[CASUAL_G]
CASUALG=30,70
2D_GFX=30,30

//Casual game engine 
//2D graphics

[SOC_MAN]
RTS_ENGINE =30,20
SOC_DATA=30,50
3D_GFX=30,30

//Soccer Manager simulation system
//3D graphics

[BAS_MAN]
RTS_ENGINE =30,20
BAS_DATA=30,40
3D_GFX=30,40

//Basket Manager simulation system
//3D graphics

[RACING]
CASUALG =30,30
3D_GFX=30,70

//Racing simulation system
//3D graphics

