New feature: Randomly Disable Product Classes

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Expand view Topic review: New feature: Randomly Disable Product Classes

Re: New feature: Randomly Disable Product Classes

by Parkerrush92 » Sat Aug 08, 2015 7:30 am

Is there script support for this feature?

Re: New feature: Randomly Disable Product Classes

by fDoulix » Thu Jul 09, 2015 7:33 pm

Indeed, i tried around 10 games since and did see the problem again. I i have it again i'll send you a save.

Re: New feature: Randomly Disable Product Classes

by David » Sat Jul 04, 2015 1:53 am

fDoulix wrote:I think there is a bug with the feature, but maybe you did this on purpose :

When playing with disabled classes of products, you can still sell "disabled" products through seaports. Seaports should only sell products allowed i think, am i right?
I tested it and actually seaports did not sell products that are disabled. If you still encounter the problem, please provide me with a save game for investigation.

Re: New feature: Randomly Disable Product Classes

by fDoulix » Thu Jul 02, 2015 9:52 pm

I think there is a bug with the feature, but maybe you did this on purpose :

When playing with disabled classes of products, you can still sell "disabled" products through seaports. Seaports should only sell products allowed i think, am i right?

New feature: Randomly Disable Product Classes

by David » Sat Jun 27, 2015 5:30 am

Randomly Disable Product Classes
(This new option is only available after version 2.7.06)

When playing a game that uses a user-created MOD, you may find the level of competition to be too low due to the large variety of products in the MOD.

In such cases, we recommend you to use this new option for excluding a certain percentage of product classes from the game. It will make the competition more intense, thus improving gameplay.

See details at:
http://www.capitalismlab.com/randomly-d ... asses.html

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