by megapolis » Thu Jan 25, 2018 2:41 am
And now let's go to another important question. Numbers accuracy and representation.
Let's start with small (and larger) plastic factories. Their supply/demand gauge shows wrong numbers. I mean totally wrong. I see a small plastic factory with a historical max of 18000 units per month sold is showing demand 3 times higher than supply. Well, that's totally incorrect. This factory has full training and in 10 years it managed to upgrade its manufacturing facilities to 6-2-1-1-1 and every cell in a factory shows utilization close to zero. Also I see in the same game that large plastic factories can produce 180000 units per month with average utilization so I expect that a small factory to show around 100% supply/demand at 45000 output. Ok, I am a human, I can slowly adjust factories to find the proper balance between demand and supply but it makes AI spawn tons of plastic factories that output 3000-5000 units of plastic per month. This must be fixed.
Next goes city budget. Healthcare budget is totally wrong. For example in one of my cities it shows that I spend 1200m/11months. In that city I have 7 hospitals with yearly budget of 30.5m each. That's 213.5m. Where are my 1200/11*12-213.5=1095.5m???!!!oneoneone. I suspect that other budgets are also wrong.
By the way talking about city budget. As I previously mentioned, I have to make calculations to find out cities yearly expenses/profits because they are nowhere to be found. On the other hand there's a totally useless historical total of all city's revenues and expenses. Of course I can use previous month data for my calculations but they are a subject to fluctuations and it is so lame. Maybe city totals should be replaced with last year data?
Then let's go to OS usage data. Currently I see that my nation has 21.0m desktops and 20.2m laptops for a total of 41.2 m devices. On the other hand two OS (my and rival's) have a total of 12.1+12.3m=24.4m installations. Cities don't have any expertise in OS, no OS are imported. What the hell? When I first saw this there was only one rival OS with 16m installations on 15.5m+15.5m desktops and laptops. Then I thought that this OS is for desktops (or laptops) only. But now I don't know what to think. And by the way I don't know where to find if OS is suitable for desktops and/or laptops. If I can choose it during OS creation process then it might be some valuable data and I must see it. And then maybe I need to see split data for desktops/laptops application sales.
And finally my favourite. I don't understand what leads to tax deductions? I really don't understand where does this number come from. I already accumulated 54b of tax deductions and counting. I am afraid that this number should be a subject to inverse inflation recalculation.
Oh, no, it's not the end! Inverse inflation and company-specific data. looks like total numbers on a balance sheet should be adjusted for inverse inflation. I see that city bonds are now affected by reverse inflation but it looks like now it's time to check all other numbers for it.
And now let's go to another important question. Numbers accuracy and representation.
Let's start with small (and larger) plastic factories. Their supply/demand gauge shows wrong numbers. I mean totally wrong. I see a small plastic factory with a historical max of 18000 units per month sold is showing demand 3 times higher than supply. Well, that's totally incorrect. This factory has full training and in 10 years it managed to upgrade its manufacturing facilities to 6-2-1-1-1 and every cell in a factory shows utilization close to zero. Also I see in the same game that large plastic factories can produce 180000 units per month with average utilization so I expect that a small factory to show around 100% supply/demand at 45000 output. Ok, I am a human, I can slowly adjust factories to find the proper balance between demand and supply but it makes AI spawn tons of plastic factories that output 3000-5000 units of plastic per month. This must be fixed.
Next goes city budget. Healthcare budget is totally wrong. For example in one of my cities it shows that I spend 1200m/11months. In that city I have 7 hospitals with yearly budget of 30.5m each. That's 213.5m. Where are my 1200/11*12-213.5=1095.5m???!!!oneoneone. I suspect that other budgets are also wrong.
By the way talking about city budget. As I previously mentioned, I have to make calculations to find out cities yearly expenses/profits because they are nowhere to be found. On the other hand there's a totally useless historical total of all city's revenues and expenses. Of course I can use previous month data for my calculations but they are a subject to fluctuations and it is so lame. Maybe city totals should be replaced with last year data?
Then let's go to OS usage data. Currently I see that my nation has 21.0m desktops and 20.2m laptops for a total of 41.2 m devices. On the other hand two OS (my and rival's) have a total of 12.1+12.3m=24.4m installations. Cities don't have any expertise in OS, no OS are imported. What the hell? When I first saw this there was only one rival OS with 16m installations on 15.5m+15.5m desktops and laptops. Then I thought that this OS is for desktops (or laptops) only. But now I don't know what to think. And by the way I don't know where to find if OS is suitable for desktops and/or laptops. If I can choose it during OS creation process then it might be some valuable data and I must see it. And then maybe I need to see split data for desktops/laptops application sales.
And finally my favourite. I don't understand what leads to tax deductions? I really don't understand where does this number come from. I already accumulated 54b of tax deductions and counting. I am afraid that this number should be a subject to inverse inflation recalculation.
Oh, no, it's not the end! Inverse inflation and company-specific data. looks like total numbers on a balance sheet should be adjusted for inverse inflation. I see that city bonds are now affected by reverse inflation but it looks like now it's time to check all other numbers for it.