amount of talents in some classes still to low

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Expand view Topic review: amount of talents in some classes still to low

Re: amount of talents in some classes still to low

by jbvisual » Mon Mar 05, 2018 1:39 pm

I will upload a savegame to give you some extra information.
(i do this tonight, when i'm done working)

Re: amount of talents in some classes still to low

by David » Mon Mar 05, 2018 11:56 am

So if I want a Dominate every product on the market, I need also a maximum tech in every market.
The only way to research every product is to have so many cities as possible....
I don't quite understand why it is not possible to do it with 5 cities. There is an option to headhunt from your competitors.

Re: amount of talents in some classes still to low

by jbvisual » Mon Mar 05, 2018 11:47 am

The ammount of Talents IN EVERY city is always the same.
I doesn’t matter if I start with 4 cities or 15 or even 30 cities.

So if I want a Dominate every product on the market, I need also a maximum tech in every market.
The only way to research every product is to have so many cities as possible....
(But many cities have also a huge impact on the game performance)

Re: amount of talents in some classes still to low

by David » Mon Mar 05, 2018 10:17 am

But with if I chose only a few cities, there not more than 27.
4 cities.
4 cities: (4x27)/9= 12 products
15 cities: (15x27)/9= 45 products
I don't quite understand the calculation. Would you please explain in more detail?

Re: amount of talents in some classes still to low

by jbvisual » Mon Mar 05, 2018 9:46 am

Hi David,

Bug in real world:

Thanks, the last update fixed available talants, al little.
Now the semi product class have 27 available talants in every city. (3x9)
All other classes still have just 9 talants.

But with if I chose only a few cities, there not more than 27.
4 cities.
4 cities: (4x27)/9= 12 products
15 cities: (15x27)/9= 45 products

Is there a way to add more talants myself?

Re: amount of talents in some classes still to low

by jbvisual » Fri Mar 02, 2018 8:36 am

Thank you David.

Next time i will cross-test issue's with and without mod.

Re: amount of talents in some classes still to low

by David » Fri Mar 02, 2018 2:15 am

I have just tested it and it worked properly when the game is not using any MOD. But when a MOD is used, the issue does exist.

I have requested the team dev to fix it in the next post-release beta patch.

Re: amount of talents in some classes still to low

by jbvisual » Thu Mar 01, 2018 10:21 pm

David wrote: Wed Feb 28, 2018 12:10 pm
Classes such as "Semi products" need not 9 talents (90 total in 10 cities), but 900.
Actually new ones will become available after you have hired existing ones, so the total number of available talents is more than 9.
Hi David.
I just tried it, but no new Talents apair. (see screenshot).

It does not matter if i script with 4, 6, 10 or 15 cities. There are always 9 Talnta available in every class.
After hiring them, no new ones apair. (ik hire all the talents in every city)
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Re: amount of talents in some classes still to low

by jbvisual » Wed Feb 28, 2018 12:43 pm

David wrote: Wed Feb 28, 2018 12:10 pm
Classes such as "Semi products" need not 9 talents (90 total in 10 cities), but 900.
Actually new ones will become available after you have hired existing ones, so the total number of available talents is more than 9.
Thanks for your Reply David, i did not know that untill now :D

Re: amount of talents in some classes still to low

by David » Wed Feb 28, 2018 12:10 pm

Classes such as "Semi products" need not 9 talents (90 total in 10 cities), but 900.
Actually new ones will become available after you have hired existing ones, so the total number of available talents is more than 9.

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