Patch 1.933 now available for download

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Expand view Topic review: Patch 1.933 now available for download

Re: Patch 1.933 now available for download

by kazenorin » Wed Aug 22, 2012 2:05 am

David wrote:You may upgrade to v1.935 directly. You can find the download link from: http://www.capitalismlab.com/forum/view ... =537#p2373
It worked :)

Re: Patch 1.933 now available for download

by David » Tue Aug 21, 2012 12:48 pm

You may upgrade to v1.935 directly. You can find the download link from: http://www.capitalismlab.com/forum/view ... =537#p2373

Re: Patch 1.933 now available for download

by kazenorin » Tue Aug 21, 2012 7:56 am

the download link for some reason does not work for me :/
all i downloaded was a 2KB corrupted zip file

Re: Patch 1.933 now available for download

by David » Fri Aug 17, 2012 3:11 pm

Anyone who found the AI performed more poorly in v1.933 than the previous version may send us your saved game via Dropbox for investigation.

Re: Patch 1.933 now available for download

by David » Fri Aug 17, 2012 5:02 am

You may try generating profits by operating media companies and entering the real estate market and see if their incomes can offset your profit declines in your computer business.

Re: Patch 1.933 now available for download

by mwyeoh » Fri Aug 17, 2012 1:36 am

Wow, the tweaks to the local AI have really set me back.
Within weeks Ive lost a large amount of sales and Ive had to lower my margins by around 40-60% to partially restore them

Price sensitivity is also much higher which is good.

Also within a couple of months my Brand loyalty has also slipped to -20, which has again forced me to reduce margins (Why does the public hate me so!)

Re: Patch 1.933

by David » Thu Aug 16, 2012 6:56 am

The saved games from 1.932 will still be compatible this time.

Re: Patch 1.933

by mwyeoh » Thu Aug 16, 2012 6:54 am

Hmm.... very interesting list of changes, especially to brand rating and the increased price sensitivity

I am guessing this patch will not be save game compatible then?

Patch 1.933 now available for download

by David » Thu Aug 16, 2012 6:13 am

CapLab version 1.933 patch is available. We have changed quite a bit of the code this time, so we are releasing it as a manual patch initially.

Here is the direct download link:
http://www.capitalismlab.com/capserver/ ... 331920.zip


If it works well, we will release it as an auto patch subsequently.

New Features / Bug Fixes / Changes

Fixed the bug with setting the CEO salary in headquarters.


Fixed an balancing issue – brand rating is now capped at 100. Previously, a really high brand rating (e.g. 140) will overshadow the effects of quality (quality is mostly below 100) and price, thus reducing the importance of research and competitive pricing, and creating an unfair advantage. Now if brand royalty + brand awareness exceeds 100, it will be capped at 100.

From a strategy point of view, it is still worthwhile to get a high brand loyalty rating, as it can serve as a cushion to prevent your brand rating from sliding, when you reduce your advertising budget, is responsible for building brand awareness.


Fixed a bug with local competitors – they are now more competitive when their competitiveness is set to High or Very High in the new game setting.


In new game setting menu, for difficulty settings: 5, 6, 7, 8, their default numbers of cities are now all set to 4-5, as it is actually more challenging when the number of cities stays the same and the number of competitors increases.


When you set a higher local competitiveness in the new game setting, consumers will have higher price sensitivity. For example, if you increase a product’s price from $100 to $150, consumers will be more sensitive to the price raise, and will need higher quality and brand to justify the price difference.

Local competitors always sell at lower prices, thus consumers will tend to my local competitors' products more.


Fixed a bug with Firm Income Statement report.


Fixed:
Although I have not invented a number of products yet, the other AI have invented them.
However the manufacturers guid says they are not invented by anyone yet



Our aim is to eliminate the boring moments and make the game fun (when there are unbalanced elements in the game and the player can keep using them to play the game, the game will become less challenging and boring). The above changes are intended for making the game more dynamic and fun in the long run.

We are going to get your feedback and fine-tune them as needed.

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