Capitalism Lab Post-Release Beta V6.2.13 full version installer has been released.
For the details of the updates after 6.1.04, please see
http://www.capitalism2.com/forum/viewto ... =52&t=7250
Version 6.1.04
Added the following to the script system:
AI Pricing Aggressiveness=<Very Low, Low, Moderate, High>
Version 6.1.03
Bug fixes.
Version 6.1.02
AI improvement
The AI has become more capable in expanding into new markets when using a user-created mod with a large number of product types.
Version 6.1.00
New Game Setting
• On the New Game Settings menu, a new option has been added for setting the aggressiveness of AI pricing strategy. It determines how far the AI companies will go in lowering prices of their products in order to grab market share from competitors. When this is set to low, you can expect most products to enjoy healthy profit margins and companies will be in general more profitable.
The original Competitor Aggressiveness option has been renamed as “AI Expansion Aggressiveness”, which determines how aggressive AI companies are in pursuing business expansions.
Interface Improvements
• While the mouse cursor is within a list, you may press the [HOME] key to go to the top of the list, and [BOTTOM] to go to the bottom of the list.
• On the information screen of an Internet company, context sensitive help has been added for the technology section
AI Improvements
• AI has become more intelligent in entering new markets with notable opportunities and low competition.
• Improved AI’s ability in setting product prices more intelligently to maximize profits.
• When the Digital Age DLC is enabled, there is an increased tendency for AI to expand to other software categories, other than the one it is most familiar with. This will heat up the competition in the software industry in general.
Gameplay Balance Improvements
• Changed the Brand Concern value of egg, frozen chicken, frozen pork, frozen beef, and frozen lamb to 20 so that AI’s advertisement program will cover these products. (AI in generally does not advertise products whose Brand Concern value is equal to or less than 10.)
• Increased the demand for cars and motorcycle, smart phones, mobile phones and camera phones.
• Reduced the effect the Necessity Index on product demand so that product demand will fluctuate at a narrower range throughout an economic cycle. This change made businesses that are heavily dependent on the economy, such as car production, more manageable during an economic downturn.
• Increased the profitability of Internet companies under the normal inflation mode.
• Increased the effect of the economy (in terms of the GDP growth rate) on demand for software products for better gameplay balance.
• Users will upgrade to new software versions at a lower rate when the tech advancement of a new version compared to the previous version does not justify a full upgrade. The growth in software sales are driven primarily by the growth in the number of computer users and releases of new versions prompting existing users to upgrade. With this change, in means that the growth of software revenue will be slowed down as revenue to be generated from releases of new versions will be lower. If you think the impact of the change is too much, you may counter it by increasing the “Software Revenue Index” in the New Game Settings menu.
• The formula for determining the standard technology acquisition costs now takes into consider the market size of the product to which the tech applies, instead of solely based on the R&D costs. The implication is that the tech of a product with a small market size will be unable to demand a high acquisition cost.
Bug Fixes
• Fixed a bug where an AI competitor focused on Operating System software may not emerge in a game when using a mod that links CEO persons with predefined companies.
• Fixed a bug that caused manufacturing units producing physical software products to stop working.
Capitalism Lab Post-Release Beta V6.2.13 full version installer has been released.
For the details of the updates after 6.1.04, please see http://www.capitalism2.com/forum/viewtopic.php?f=52&t=7250
[u][b]Version 6.1.04 [/b][/u]
Added the following to the script system:
AI Pricing Aggressiveness=<Very Low, Low, Moderate, High>
[u][b]Version 6.1.03 [/b][/u]
Bug fixes.
[u][b]Version 6.1.02 [/b][/u]
[b]AI improvement[/b]
The AI has become more capable in expanding into new markets when using a user-created mod with a large number of product types.
[u][b]Version 6.1.00 [/b][/u]
[color=#0000FF][b]New Game Setting[/b][/color]
• On the New Game Settings menu, a new option has been added for setting the aggressiveness of AI pricing strategy. It determines how far the AI companies will go in lowering prices of their products in order to grab market share from competitors. When this is set to low, you can expect most products to enjoy healthy profit margins and companies will be in general more profitable.
The original Competitor Aggressiveness option has been renamed as “AI Expansion Aggressiveness”, which determines how aggressive AI companies are in pursuing business expansions.
[color=#0000FF][b]Interface Improvements[/b][/color]
• While the mouse cursor is within a list, you may press the [HOME] key to go to the top of the list, and [BOTTOM] to go to the bottom of the list.
• On the information screen of an Internet company, context sensitive help has been added for the technology section
[color=#0000FF][b]AI Improvements[/b][/color]
• AI has become more intelligent in entering new markets with notable opportunities and low competition.
• Improved AI’s ability in setting product prices more intelligently to maximize profits.
• When the Digital Age DLC is enabled, there is an increased tendency for AI to expand to other software categories, other than the one it is most familiar with. This will heat up the competition in the software industry in general.
[color=#0000FF][b]Gameplay Balance Improvements[/b][/color]
• Changed the Brand Concern value of egg, frozen chicken, frozen pork, frozen beef, and frozen lamb to 20 so that AI’s advertisement program will cover these products. (AI in generally does not advertise products whose Brand Concern value is equal to or less than 10.)
• Increased the demand for cars and motorcycle, smart phones, mobile phones and camera phones.
• Reduced the effect the Necessity Index on product demand so that product demand will fluctuate at a narrower range throughout an economic cycle. This change made businesses that are heavily dependent on the economy, such as car production, more manageable during an economic downturn.
• Increased the profitability of Internet companies under the normal inflation mode.
• Increased the effect of the economy (in terms of the GDP growth rate) on demand for software products for better gameplay balance.
• Users will upgrade to new software versions at a lower rate when the tech advancement of a new version compared to the previous version does not justify a full upgrade. The growth in software sales are driven primarily by the growth in the number of computer users and releases of new versions prompting existing users to upgrade. With this change, in means that the growth of software revenue will be slowed down as revenue to be generated from releases of new versions will be lower. If you think the impact of the change is too much, you may counter it by increasing the “Software Revenue Index” in the New Game Settings menu.
• The formula for determining the standard technology acquisition costs now takes into consider the market size of the product to which the tech applies, instead of solely based on the R&D costs. The implication is that the tech of a product with a small market size will be unable to demand a high acquisition cost.
[color=#0000FF][b]Bug Fixes[/b][/color]
• Fixed a bug where an AI competitor focused on Operating System software may not emerge in a game when using a mod that links CEO persons with predefined companies.
• Fixed a bug that caused manufacturing units producing physical software products to stop working.