by cfusion » Thu Nov 29, 2012 3:29 am
I noticed during a recent game that at certain times the game limits the cost you can charge for an item regardless of favorable scores.
eg: You may have a product at 35 and the best in the city is 25, but the cost is much higher, and demand will fall to 0.
Questionable, but ok, I understand elasticity of demand....not everyone buys $1,000 video consoles.
The problem came in when I hired the computer as operations manager.
He raised prices. Suddenly, my sales of several electronics products that I dominated were all falling to 0! (City wide sales also declined).
My company then nearly went bankrupt from the sea of red before I realized what was going on.
I reloaded the older game and lowered prices (now I was probably ~30 or more higher than city standard). Demand increased again.
If demand falls at a certain price point, the AI really should know better...or is this just a simple bug?
Todd
I noticed during a recent game that at certain times the game limits the cost you can charge for an item regardless of favorable scores.
eg: You may have a product at 35 and the best in the city is 25, but the cost is much higher, and demand will fall to 0.
Questionable, but ok, I understand elasticity of demand....not everyone buys $1,000 video consoles.
The problem came in when I hired the computer as operations manager.
He raised prices. Suddenly, my sales of several electronics products that I dominated were all falling to 0! (City wide sales also declined).
My company then nearly went bankrupt from the sea of red before I realized what was going on.
I reloaded the older game and lowered prices (now I was probably ~30 or more higher than city standard). Demand increased again.
If demand falls at a certain price point, the AI really should know better...or is this just a simple bug?
Todd