CapLab Post-Release Beta version 2.2.04 patch now available

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Expand view Topic review: CapLab Post-Release Beta version 2.2.04 patch now available

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by WilliamMGary » Mon Mar 04, 2013 1:59 pm

Esoteric Rogue wrote:
greewoch wrote:even while tech disruption is disabled, game acts as if it's enabled while you r&d a product. Image
+1. I noticed that, but I was tired of posting.
That's a good boy Esoteric :-)

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by Esoteric Rogue » Mon Mar 04, 2013 12:54 am

greewoch wrote:even while tech disruption is disabled, game acts as if it's enabled while you r&d a product. Image
+1. I noticed that, but I was tired of posting.

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by greewoch » Sun Mar 03, 2013 10:53 pm

also again about r&d buildings

even while tech disruption is disabled, game acts as if it's enabled while you r&d a product.

Image

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by greewoch » Fri Mar 01, 2013 9:46 pm

when I let my COO to manage my R&D buildings, I dont get the r&d messages, I still hear a "dong" sound but that's all, nothing on message logs.

Actually, messages gets shown on screen but just like blink of an eye. for 0.01 seconds or something, impossible to read.

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by gmiller7138 » Tue Feb 26, 2013 4:38 pm

Not sure if this has been seen by others, but I have noticed when I own multiple stocks, the display for Gain/Loss % does not show up for some of these stocks.

Re: CapLab Post-Release Beta version 2.2.04 patch now availa

by gmiller7138 » Tue Feb 26, 2013 4:38 pm

Not sure if this has been seen by others, but I have noticed when I own multiple stocks, the display for Gain/Loss % does not show up for some of these stocks.

Re: CapLab Post-Release Beta version 2.2.03 patch now availa

by David » Tue Feb 26, 2013 6:55 am

Update: we have just released 2.2.04 to fix this bug: http://www.capitalismlab.com/forum/view ... 779d#p6314

Re: CapLab Post-Release Beta version 2.2.03 patch now availa

by David » Mon Feb 25, 2013 8:15 am

Update: we have just released 2.2.03 to fix the J_MFT.cpp crash.

Re: CapLab Post-Release Beta version 2.2.02 patch now availa

by Esoteric Rogue » Fri Feb 22, 2013 2:31 pm

Esoteric Rogue wrote:
David wrote:...all the seaports in all cities are full of products after running for a few days.
Oh it works, great!
Although, it allows duplicates now, I had never seen that before.

In my current game with 4+4 seaports per city, Sydney has 2 seaports providing leather belts, 2 of Lipstick, and 2 of Socks. http://www.qfpost.com/file/d?g=MPCh7FaUU

Image

Re: CapLab Post-Release Beta version 2.2.02 patch now availa

by Esoteric Rogue » Fri Feb 22, 2013 2:19 pm

David wrote:I loaded the save game you provided using 2.2.02 and all the seaports in all cities are full of products after running for a few days.

If the problem still persists in your game, you may send me a new save game file for investigation.
Oh it works, great!

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