bug: R&D current tech top tech

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Re: bug: R&D current tech top tech

by andy01 » Fri Feb 21, 2014 7:02 pm

How high was your tech level? Over 10000?
yes over that, far over that if I remember right. I am running the latest beta and released versions now and haven't come across it again, though I also haven't had any such long going games since either. If I come across it again I will post a bug report with game save.

Re: bug: R&D current tech top tech

by David » Tue Dec 31, 2013 1:51 am

andy01 wrote:I am not sure if the bug I came across is the same one you are talking about. But what I seen is when tech gets very high it had a reverse effect goes back down to nothing and products are not worth much and no way to raise. I have often had double research going on some products by mistake and didnt notice anything odd so appears to be just once it reaches a certain point maybe a cap in the game its not designed to reach that point. If so there needs to be a hard cap so it wont raise any more. I dont have the save game any more but I think i was running 2.3.04 the last time I seen it happen.
How high was your tech level? Over 10000?

Re: bug: R&D current tech top tech

by andy01 » Thu Dec 26, 2013 7:14 am

I am not sure if the bug I came across is the same one you are talking about. But what I seen is when tech gets very high it had a reverse effect goes back down to nothing and products are not worth much and no way to raise. I have often had double research going on some products by mistake and didnt notice anything odd so appears to be just once it reaches a certain point maybe a cap in the game its not designed to reach that point. If so there needs to be a hard cap so it wont raise any more. I dont have the save game any more but I think i was running 2.3.04 the last time I seen it happen.

bug: R&D current tech top tech

by WilliamMGary » Thu Dec 26, 2013 2:01 am

I'm using v. 2.1.02 (of course), however, I've seen this issue in Cap2 and it may be a little difficult to track down, if it hasn't been resolved in a recent patch. This often occurs once you have a mature game. I think this may occur if there's duplicate projects running at the same time that the human player may not be aware of (previously made a suggestion to disallow a product to be reached more then one).....not sure how this issue was caused or if its on-going in another beta version.

Has anyone seen something like this in a newer version of Capitalism Lab beta?
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