CapLab Post-Release Beta V6.2.13 full version installer

General Discussions about new beta versions of Capitalism Lab
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David
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CapLab Post-Release Beta V6.2.13 full version installer

Post by David »

Capitalism Lab Post-Release Beta V6.2.13 full version installer has been released.

For the details of the updates after 6.1.04, please see http://www.capitalism2.com/forum/viewto ... =52&t=7250


Version 6.1.04
Added the following to the script system:
AI Pricing Aggressiveness=<Very Low, Low, Moderate, High>

Version 6.1.03
Bug fixes.

Version 6.1.02
AI improvement
The AI has become more capable in expanding into new markets when using a user-created mod with a large number of product types.


Version 6.1.00
New Game Setting

• On the New Game Settings menu, a new option has been added for setting the aggressiveness of AI pricing strategy. It determines how far the AI companies will go in lowering prices of their products in order to grab market share from competitors. When this is set to low, you can expect most products to enjoy healthy profit margins and companies will be in general more profitable.

The original Competitor Aggressiveness option has been renamed as “AI Expansion Aggressiveness”, which determines how aggressive AI companies are in pursuing business expansions.


Interface Improvements
• While the mouse cursor is within a list, you may press the [HOME] key to go to the top of the list, and [BOTTOM] to go to the bottom of the list.

• On the information screen of an Internet company, context sensitive help has been added for the technology section

AI Improvements
• AI has become more intelligent in entering new markets with notable opportunities and low competition.

• Improved AI’s ability in setting product prices more intelligently to maximize profits.

• When the Digital Age DLC is enabled, there is an increased tendency for AI to expand to other software categories, other than the one it is most familiar with. This will heat up the competition in the software industry in general.


Gameplay Balance Improvements

• Changed the Brand Concern value of egg, frozen chicken, frozen pork, frozen beef, and frozen lamb to 20 so that AI’s advertisement program will cover these products. (AI in generally does not advertise products whose Brand Concern value is equal to or less than 10.)

• Increased the demand for cars and motorcycle, smart phones, mobile phones and camera phones.

• Reduced the effect the Necessity Index on product demand so that product demand will fluctuate at a narrower range throughout an economic cycle. This change made businesses that are heavily dependent on the economy, such as car production, more manageable during an economic downturn.

• Increased the profitability of Internet companies under the normal inflation mode.

• Increased the effect of the economy (in terms of the GDP growth rate) on demand for software products for better gameplay balance.

• Users will upgrade to new software versions at a lower rate when the tech advancement of a new version compared to the previous version does not justify a full upgrade. The growth in software sales are driven primarily by the growth in the number of computer users and releases of new versions prompting existing users to upgrade. With this change, in means that the growth of software revenue will be slowed down as revenue to be generated from releases of new versions will be lower. If you think the impact of the change is too much, you may counter it by increasing the “Software Revenue Index” in the New Game Settings menu.

• The formula for determining the standard technology acquisition costs now takes into consider the market size of the product to which the tech applies, instead of solely based on the R&D costs. The implication is that the tech of a product with a small market size will be unable to demand a high acquisition cost.

Bug Fixes

• Fixed a bug where an AI competitor focused on Operating System software may not emerge in a game when using a mod that links CEO persons with predefined companies.

• Fixed a bug that caused manufacturing units producing physical software products to stop working.
lagrelax
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Re: CapLab Post-Release Beta V6.1.00 full version installer

Post by lagrelax »

Great! Sound a lot of fun. I'll try it.

One suggestion is to make the brand score decay over time? In the late game, media company becomes somehow unnecessary as almost all companies already have a decent brand score.
stockrpg

Re: CapLab Post-Release Beta V6.1.01 full version installer

Post by stockrpg »

Thank you
poertc
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Re: CapLab Post-Release Beta V6.2.00 full version installer

Post by poertc »

Hope to add functions: Bankruptcy acquisition, bankruptcy reorganization


I found that some ai companies that lacked funds but were strong but lacked funds would be bankrupted. I hope to increase the bankruptcy of these companies and ask other companies or people whether they need to purchase.

For example, a company is a powerful company that goes bankrupt due to poor management. In the case of bankruptcy, ask company b. c company d character e character Do you want to inject or acquire a company. If someone invests in the company, it will continue to run. If not, it will go bankrupt.
buells
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Re: CapLab Post-Release Beta V6.2.00 full version installer

Post by buells »

Seconding the point about media decay... this is a complicated issue we need to think more about. Even when media firms are extremely profitable for a time, by the time the game progresses for several decades, media spending seems to drop to the point where media firms lose money. In reality, profits tend to drop over time to a point where return on capital = cost of capital assuming no barriers to entry. It seems unrealistic that in a viable industry, profits should become losses over time no matter how much you reinvest in content, etc. The problem is essentially that eventually the media industry is no longer viable :(
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