Updated Logo modding guide

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David
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Updated Logo modding guide

Post by David »

The guide for modding logos at https://www.capitalismlab.com/mod/how-to-make-a-mod/has been revised.

For logos without color codes, rather than putting the same logo file into 11 subfolders representing 11 colors, you can now only have to put one into the NoColorCode folder for each size.

This format is supported starting version 9.1.

We recommend that all modders convert their mod's logos to this format, as the game shows logos in this format considerably faster. When comparing the two formats, you will notice considerable improvements in frame rates on the city view that displays logos next to buildings
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cantdownloadit
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Re: Updated Logo modding guide

Post by cantdownloadit »

Will it just leave a blank space if no new file is provided.. for instance if its a modded logo and the source images are no longer available to create the new larger logos ? or will it end up with 1 logo for the small/medium and the new generated ones for large ?
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Re: Updated Logo modding guide

Post by cantdownloadit »

I cant seem to make this work,

I deleted the old small/large files

put the 24 bit png's in the folder as instructed.
Image 1.jpg
Image 1.jpg (108.58 KiB) Viewed 4569 times
ran the pack command as you can see that has been created

load the game and get this ?
Image1.jpg
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cantdownloadit
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Re: Updated Logo modding guide

Post by cantdownloadit »

Oh i see have to rename the files to the same name as the company now, is the logo.dbf file still needed ?
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Re: Updated Logo modding guide

Post by David »

cantdownloadit wrote: Sun Jun 09, 2024 7:02 pm Oh i see have to rename the files to the same name as the company now, is the logo.dbf file still needed ?
I've asked the dev team. It turned out that it is no longer used by the game when using the new logo format. But there is a bug that requires the presence of this file. The bug will be fixed in the next update. In the meantime, you can just put the old logo.dbf there without making any changes to it.

The modding guide at https://www.capitalismlab.com/mod/how-to-make-a-mod/ has been updated.
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