Looks really great! amazing stuff Thanks for doing this . Im definitely going to try it out.
One question though. How does this affect the AI? Or does it makes the game easier somehow? I was thinking it will be easier when you have more products to choose from and therefore less competetion?
I didnt really changed anything regarding the AI only tweaked the silicon product importance for them, so now they will produce it too where before they would ignore that semiproduct.
I wouldn't say that the game is easier in the way that there is less competition because the AI can sell the new products too if they have the raw materials to produce them.
I think you referring to the fact that there are more products ingame so it should be easier to make a ton of cash which I tried to balance out by needing mostly three raw materials to produce a product.
Hey, I noticed the same bug but I cannot get behind the reason for this. I already checked the product pictures and documents of them which seems to be fine too.
What helped me was to uncheck (reset) the mod in the menu and put it back on seems to fix that bug temporarily. I will try investigate the reason behind this.
Im very open for new product suggestions
After several hours of playing the error occurred (see screenshot).
Town::town_item()
It appears at the end of game month (31 of march on the screenshot) when any shop/factory is open.
I have really no idea what could cause this. I would assume that this has something to do with the updates of the game which maybe breaks the mod in some kind of way?
I tried it with my updated version of the mod and still got the crash on the 31 of march. I think David should look into this bug I will contact him about this/or he can answer here
in the forum.