http://www.capitalismlab.com/forum/view ... =13&t=2011 and
http://www.capitalismlab.com/forum/view ... b2b#p11593
I wrote this script to constrain a game to just the Semi Products.
Code: Select all
// Begin script B2B.txt
// Homage to B2B: The Middleman Report. This script was inspired by user [counting]'s comments as well as the CapLab thread at
// http://www.capitalismlab.com/forum/viewtopic.php?f=13&t=2011
// Created by user [infoscott] on 3/17/15.
// Written for Capitalism Lab version 2.6.34 Release
[HEADER]
Title=B2B Survive and Flourish
Description=Do you have what it takes to be a successful middleman? Retail and resources are off limits, so it is up to you to excel in the Semi Products class.
[ENVIRONMENT]
Number of Cities=7
Your Start-up Capital=Very High
Random Events=Never
Game Starting Year=1990
Retail Store Type=Many
Technology Disruption=Yes
Stock Market=No
Alternative Stock Sim=No
Macro Economy Realism=High
Inflation=Off
[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=Very High
Competitor Aggressiveness=Very High
Competitor Expertise Level=High
Show Competitor Trade Secrets=Yes
AI Friendly Merger=Yes
Competence of Local Competitors=Low
// Trying to balance the competitor types to make for an optimum B2B environment.
// Tech is emphasized and agricultural minimized.
// AI companies will still dabble in agriculture in order to get the raw materials, such as leather goods.
// Unfortunately, I couldn't get this section to work in 2.6.34, perhaps better luck in 2.7.
// Retail Focused Companies=2
// Stock Focused Companies=2
// Real Estate Focused Companies=1
// Tech Focused Companies=2
// Media Focused Companies=1
// Diversified Companies=22
// AI Product Expertise=Apparel,1
// AI Product Expertise=Automobile,2
// AI Product Expertise=Beverage,0
// AI Product Expertise=Body Care Products,0
// AI Product Expertise=Communication Devices,2
// AI Product Expertise=Computer,2
// AI Product Expertise=Cosmetics,1
// AI Product Expertise=Drugs,1
// AI Product Expertise=Electronic Products,2
// AI Product Expertise=Food,1
// AI Product Expertise=Footwear,1
// AI Product Expertise=Furniture,0
// AI Product Expertise=Home Appliances,1
// AI Product Expertise=Household Products,1
// AI Product Expertise=Jewelry,0
// AI Product Expertise=Leather Goods,1
// AI Product Expertise=Leather Products,0
// AI Product Expertise=Photography Products,2
// AI Product Expertise=Snacks,0
// AI Product Expertise=Sports Equipment,1
// AI Product Expertise=Tobacco Products,0
// AI Product Expertise=Toy,2
// AI Product Expertise=Watch,1
[IMPORTS]
Consumer Goods Seaports=1
Industrial Goods Seaports=1
Constant Import Supply=No
Import Quality=Low
[PLAYER EXPERTISE]
// The player should have enough advantage here in R&D, training, and manufacturing in the early game to...
// ...establish a tech and production lead over the AI. The AI will generally have better expertises than this.
Retailing=0
Farming=0
Manufacturing=40
Research and Development=40
Raw Material Production=0
Marketing=0
Training=60
// The player may still be assigned a random product class expertise.
// Goals are intentionally omitted in order to allow a more open ended play style.
// There should be sufficient challenge in keeping up with the AI players as the markets mature.
[LOCKS]
// All firms and buildings are locked out except those which contribute to manufacturing semi products.
Firm, Retail Store
Firm, Farm
Firm, Logging Camp
Firm, Mine
Firm, Oilwell
Firm, TV Station
Firm, Newspaper Publisher
Firm, Radio Station
Firm, Apartment
Firm, Commercial Building
Firm, Civic Building
Firm, Sports Facilities
// Finished products are all locked down, but in the UNLOCKS section the Semi Products are turned back on.
Product=All
[UNLOCKS]
Product=Semi Products
// End script B2B.txt