Not global economic trends

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David
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Re: Not global economic trends

Post by David »

The main obstacle for this is that it will require a multi-currency system, which will make the game inaccessible and thus is not going to be implemented.
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Re: Not global economic trends

Post by counting »

I thought back in Cap2, there were already different economic status in different cities. Some could go into recession while others in boom. I don't think it would be that difficult to implement. (one of the old campaign mission actually depended on different cities with different economy, where one city with high sales while others are in recession, so players can learn the difference).
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David
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Re: Not global economic trends

Post by David »

Cap2's macro economic simulation model was greatly simplified and was geared towards gameplay than realism. Capitalism Lab's is much more realistic on the other hand.
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Re: Not global economic trends

Post by counting »

David wrote:Cap2's macro economic simulation model was greatly simplified and was geared towards gameplay than realism. Capitalism Lab's is much more realistic on the other hand.
But like in real world, the economic status isn't the same across the global (not necessarily have to, that's an result of globalization trade, not the cause of it). So unless this value in game is some fundamental parameters, I don't see why it can't be separately calculated. Or were there some various variables inter-connected with this and forming feedback loop somehow, and make it too much of a task doing separate calculations? (performance issue rather than simulation issue? I hope this is not the case).

Economic status should be some emerging phenomena based on some local parameters, or is it heavily influenced by central bank policy? We are talking about making a banking foundation here, I think this is a good time to revisit these fundamental issues, and making macroeconomic phenomena even more realistic in future CapLab version after banking mechanism fully formed.
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