(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
You can download full 10.4 folder in first topic!
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Re: (MOD) REALWORLD 10.31 - The Revolution (by Piermario)
NOT a bug. If you load the realworld script as suggested in the first post of this thread, it doesn't matter if those invent_yr entries are zero because in the year 2000 (which the script enforces as a start date) those particular entries SHOULD be already available. On the other hand if you choose to run the realworld.res mod and don't load it up via the realworld.script choosing 1900 or some year prior to 2000 you will indeed encounter some odd ball availabilities of products that should NOT be available yet. This is somewhat true of the main unmodified game also.neonpri wrote:That is obvious bug. Look at Product_Types.DBF file.piermario wrote:Ciao isn't a bug, you have to load realworld script to start in year 2000 because if not, the game it's too easy!
I released newest realworld 10.35, the link and features in 1st page of this thread.
Piermario
Contents of INVENT_YR are all zero.
I tried to correct some columns. so that bug was disappeared.
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
The latest release 10.4
All products are invented.
All products are invented.
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
yay good job.
(appears to be 2 image folders for stockings)
(appears to be 2 image folders for stockings)
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
I'm playing 10.3 can I just upgrade my existing game to play 10.4?
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
no, you will get an error due to change in amount of products available
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
By viewing the Product_Types.DBF
It's quite odd that the modder DOES set some CANINV_YR values.
But why all the products are already invented in my games?
It's quite odd that the modder DOES set some CANINV_YR values.
But why all the products are already invented in my games?
Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
I got a tiny question though, why is there so few female executives choices compare to male ones. It shouldn't be difficult to include more woman in the persons list, right? I know in the real world the ratio although rising still isn't fair, but at least in a sandbox game shouldn't be discriminated. 

E is for Endear, all cute and cuddly
L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me

L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)
just download the source, open up the persons.dbf and rename/change sex as you wish, then download your own pictures, convert them to .png and crop to 60 x 64 name it to the file your replacing then put it in image folder, then you can just build your own version of the mod.