(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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David
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by David »

Jaybee wrote: Sat Sep 29, 2018 4:13 pm
When I use the MOD 11.32, when I want to create a new custom game, I do my settings, click Start and I get the following error message and the game crashes:
Error in Company Details.txt: [Frédéric Oudéa] is not a valid person name.
I tested v5.4.22 with RealWorld Mod 11.32 and didn't get this error. Did you have Digital Age DLC enabled when you started the game?
Garmashidze
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Garmashidze »

Error in Company Details.txt: [Frédéric Oudéa] is not a valid person name.

I have the same error, unfortunately. Digital Age DLC is on. Latest versions of the game and MOD are used...
Any solution?
Jaybee
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Jaybee »

David wrote: Mon Oct 01, 2018 10:05 am
I tested v5.4.22 with RealWorld Mod 11.32 and didn't get this error. Did you have Digital Age DLC enabled when you started the game?
I reinstalled the v5.4.22 with Digital Age DLC enabled and it works fine with RealWorld Mod 11.32!! Thank you for the help David, you were right, my version of Cap Lab was not the latest release.
JB
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Jaybee »

Hello again,
I am also getting a TalentArray[] is deleted. Error codes:0, 46003 when I am about 2,5 years into the game.
I have all 3 DLC on, and play with MOD 11.32 from Piermario (but did not activate the script)
I have built 1 R&D center with 9 Product Research Units, 3 Factories, 2 Farms, 8 Retails stores (4 convenience stores, and 4 leather stores) and one Telecom Company.

Thank you for your suggestion on how to solve this! :)

JB
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David
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by David »

Please try the post-release version 5.6.00 which got updated code on the talent system and it should resolve the problem.

You may download the post-release version from viewtopic.php?f=10&t=5291
jalue2002
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by jalue2002 »

I am loving the new version of Capitalism 2 but I am having an issue getting this mod installed into my game. I downloaded it, extracted it to my Mod folder but when I load the game, it doesn't come up as an option in he mod screen. Any help would be greatly appreciated. I am not a computer technical person. I can use em but not very knowledgeable about them.
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Maverick »

How to play this mod and prosper starting at $500k?
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by David »

jalue2002 wrote: Tue Oct 09, 2018 11:00 pm I am loving the new version of Capitalism 2 but I am having an issue getting this mod installed into my game. I downloaded it, extracted it to my Mod folder but when I load the game, it doesn't come up as an option in he mod screen. Any help would be greatly appreciated. I am not a computer technical person. I can use em but not very knowledgeable about them.
Please see this web page https://www.capitalismlab.com/mod/downl ... ated-mods/ for the detailed instructions.
Silver
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Silver »

Mega factory 200% bonus doesnt work, just giving +10% of usual big factory(. Full dominating of 1 big product as Smartphone requires 60 mega factories in 5mln. city, its too much, need to add GIGA factory with production bonus 500%.
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Neckername »

I love this mod and have been playing it a while. Ever since the last update for CL, I have had one very specific bug I've come across. I cannot find "Mobile User Interface" tech research in my list for any R&D setups I have. I found out, that the AI can research it and in order to see it in my own R&D list, I have to purchase the tech from someone else first. I am not sure why this is, but I have tried not only reinstalling the mod but the whole game itself. Used the post release beta as well but no different.
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