(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discussions about modding and share your mods with other players in this forum.
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The13thRonin
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Joined: Mon Jan 23, 2017 8:30 pm

Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by The13thRonin »

When using the script the game is ridiculously slow after the 10 year AI head start. Like 10 seconds per day. Is it like this for everyone? How do we fix this?

Also the Manufacturer's window appears to be broken? I can't see behind the product list:

https://imgur.com/a/Tzh0uDw

Using 1440p borderless windowed.
zed
Posts: 4
Joined: Wed Mar 13, 2019 12:35 am

Antibiotics in realworld

Post by zed »

Thanks for the great mod, I'm really enjoying the playthrough.

I made a drugs-sector script for this playthrough, and I have noticed that it is extremely difficult to boost market share for antibiotics no matter how many full capacity factories I launch. It isn't a matter of competition - I seem to be the only ones making them, except for sea ports. No big deal, but I thought I should raise the issue.

Cheers
VinceHarada
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Joined: Thu Mar 14, 2019 7:17 am

Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by VinceHarada »

David wrote: Sun Jan 13, 2019 10:19 am
wellstacked wrote: Sun Jan 13, 2019 9:06 am How to install? Add to folder MOD?
Please see the instructions at https://www.capitalismlab.com/mod/how-to-use-a-mod/
Thanks so much for the tutorial. I was confused by the whole setting up things.
dytjq32
Posts: 2
Joined: Tue Jan 15, 2019 4:16 am

Video Game Console Production Bug

Post by dytjq32 »

Hi, I first want to say that I really enjoy playing this RealWorld mod!
I noticed that when I try to manufacture video game console of Toy subgroup in a factory, the factory takes the required raw materials and does not produce videogame console. I tried factory organization both through manually and through pre-defined ones, but none of them seem to make factory produce a single videogame console.
Is there any solution or workaround that I can use?

Anyway, thank you for the great mod!
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Paxman
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Paxman »

Does anyone know of a way to insert more logos into this mod? I like making my own to add a little more immersion for myself but the mod doesnt register them inside the logo folders. They're the same size and file types as the rest. What more needs to be done?
saffgee
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by saffgee »

If you are not "packing" anything you are doing it wrong.
Cutting a long story short, if you are familiar with how mods are made, then likely you just haven't added the new logo names to the master list. If you are not familiar with how mods are made, then it is a much longer story unfortunately....
foran
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by foran »

Thanks for this mod, it's my favorite one, for this reason, I like to some little suggestion let it for realistic and reasonable.

1. For Hamburger's ingredients, I just wondering why hasn't bread on it? :? instead of two of meats ingredients in one of Hamburger?? also onions is very low costs, maybe don't have to need to count it in?
2. For Instant Food ingredients, I just wondering why hasn't noodle on it? :? instead of soy flour in it? maybe you want to add flavors? but I tell you a true that costs of noodle much higher than flavors, because most of flavors are make by synthetic chemicals.
3. All the Canned foods need a long paper around it, also need go through printing house, also maybe create a new product call " printed matter" or " printed packing paper " under ' Books and Magazines ' class, or by packing service class, but it'll be a brand new class in the mod.
Because every products needs to be packing by printed matter, so it's necessary to classify as a individual service.

thanks again for this amazing mod developer Piermario.
I'm a Lucky man, with a brave heart to face of any difficulties of life!
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Sunlen
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Sunlen »

Can i play on 5.6.24 + 3 dlc with mod 11.34?
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TheOldGuard
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by TheOldGuard »

I'm trying to research Smart Phone. I need to research mobile-user-interface but it doesn't appear on any research tech list. Everything else is there such as touch-screen-tech and gps-navigation-tech but not mobile-user-interface. Any reason why..?
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David
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Re: (MOD) REALWORLD 11.34 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by David »

You have to research Desktop User Interface first, then Mobile User Interface will become available.
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