Capitalism Lab Release version 6.5.21 Patch

General discussions about the release versions of Capitalism Lab
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: Capitalism Lab Release version 6.5.18 Patch

Post by David »

davidkie wrote: Sat Aug 08, 2020 3:05 pm Hi.. I have this error codes 644,2461 if i click on marketing on one of my subsidary ( Sabic )
I have sent my saved file over emial
The bug has been fixed in the latest patch v6.5.19. Please download it from viewtopic.php?f=7&t=7798
davidkie
Level 3 user
Posts: 57
Joined: Mon May 18, 2020 5:48 am

Re: Capitalism Lab Release version 6.5.19 Patch

Post by davidkie »

The market share is not correct.. Take below 2 example..
Camera Phone , from the ALL Cities , it shows I have like 50% of the market shares but if look on every cities, it wont get to 50%
However I notice it did not show the e-commerce quantity.. if include e-commerce, then 50% make sense

Smart Phone , from the ALL Cities , it shows I have less than 25% but it did not make sense after include the e-com share.

The different is I have 1 camera phone factory and I have multiples for Smart Phone factories ( I guess it did not inculde multiple factories e-com shares )

Please help correct this as this will impact on the total dominance challenge :)
Attachments
Market share bug.jpg
Market share bug.jpg (2.1 MiB) Viewed 1430 times
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: Capitalism Lab Release version 6.5.19 Patch

Post by David »

davidkie wrote: Mon Aug 10, 2020 4:39 pm The market share is not correct.. Take below 2 example..
Camera Phone , from the ALL Cities , it shows I have like 50% of the market shares but if look on every cities, it wont get to 50%
However I notice it did not show the e-commerce quantity.. if include e-commerce, then 50% make sense

Smart Phone , from the ALL Cities , it shows I have less than 25% but it did not make sense after include the e-com share.

The different is I have 1 camera phone factory and I have multiples for Smart Phone factories ( I guess it did not inculde multiple factories e-com shares )

Please help correct this as this will impact on the total dominance challenge :)
Please send me your save game file and I will look into the issue.
davidkie
Level 3 user
Posts: 57
Joined: Mon May 18, 2020 5:48 am

Re: Capitalism Lab Release version 6.5.19 Patch

Post by davidkie »

Ok, I just sent my saved file
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: Capitalism Lab Release version 6.5.19 Patch

Post by David »

davidkie wrote: Mon Aug 10, 2020 4:39 pm Camera Phone , from the ALL Cities , it shows I have like 50% of the market shares but if look on every cities, it wont get to 50%
However I notice it did not show the e-commerce quantity.. if include e-commerce, then 50% make sense
For the above issue, the programmer will fix it in the next update v6.5.20 and v6.6.00.

For the Smart Phone: The "Retail" pie charts in the product summary show retail sales only, not including e-commerce sales.

The dominance report does show the market share including e-commerces and you have dominated the smart phone market already in your game.
Attachments
dominance.jpg
dominance.jpg (302.8 KiB) Viewed 1415 times
davidkie
Level 3 user
Posts: 57
Joined: Mon May 18, 2020 5:48 am

Re: Capitalism Lab Release version 6.5.19 Patch

Post by davidkie »

Cool thanks.. sometime i just keep expanding looking at the "Retail" Chart so it will be good to combine both so to know what extend of the expansion is required.
David wrote: Tue Aug 11, 2020 7:45 am
davidkie wrote: Mon Aug 10, 2020 4:39 pm Camera Phone , from the ALL Cities , it shows I have like 50% of the market shares but if look on every cities, it wont get to 50%
However I notice it did not show the e-commerce quantity.. if include e-commerce, then 50% make sense
For the above issue, the programmer will fix it in the next update v6.5.20 and v6.6.00.

For the Smart Phone: The "Retail" pie charts in the product summary show retail sales only, not including e-commerce sales.

The dominance report does show the market share including e-commerces and you have dominated the smart phone market already in your game.
poertc
Level 2 user
Posts: 23
Joined: Sun Sep 29, 2019 5:48 am

Re: Capitalism Lab Release version 6.5.14 Patch

Post by poertc »

davidkie wrote: Sat Jul 18, 2020 5:53 pm
David wrote: Fri Jul 17, 2020 10:39 am Update: patch v6.5.14 has been released. Please see the top of this topic: viewtopic.php?f=7&t=7798
Have the e-comm fixed in 6.5.14? it still not working
viewtopic.php?f=14&t=7363
davidkie
Level 3 user
Posts: 57
Joined: Mon May 18, 2020 5:48 am

Re: Capitalism Lab Release version 6.5.18 Patch

Post by davidkie »

David wrote: Sun Aug 09, 2020 3:13 am Please upgrade to Version 6.5.18.

It has the following bug fix which should resolve the mega factory intensive training issue:
-Fixed an issue that limits the capacity of firms other than factories when using a mod.

For the FirmArray bug, I will ask the programmer to fix it.
The intensive training issue has not been solved yet.
I juz create new game with 1 HQ and 1 Megafactories, I click more than 10x intensive training , my mega factory not even moved from level 1
Attach my saved file
Attachments
KIE__081.zip
(4.95 MiB) Downloaded 128 times
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: Capitalism Lab Release version 6.5.18 Patch

Post by David »

davidkie wrote: Fri Aug 14, 2020 4:29 pm
David wrote: Sun Aug 09, 2020 3:13 am Please upgrade to Version 6.5.18.

It has the following bug fix which should resolve the mega factory intensive training issue:
-Fixed an issue that limits the capacity of firms other than factories when using a mod.

For the FirmArray bug, I will ask the programmer to fix it.
The intensive training issue has not been solved yet.
I juz create new game with 1 HQ and 1 Megafactories, I click more than 10x intensive training , my mega factory not even moved from level 1
Attach my saved file
I loaded your save game and managed to trained all employees to the max level with just 3 rounds of intensive training. I figured that you just have to assign a large enough budget for the intense training.
Attachments
intensive training.jpg
intensive training.jpg (478.55 KiB) Viewed 1318 times
lx1996
Posts: 8
Joined: Sun Jul 26, 2020 1:12 pm

Re: Capitalism Lab Release version 6.5.20 Patch

Post by lx1996 »

Game version: 6.5.19

Save file too large to attach here, sent to info@enlight.com

A real estate focused company repeatedly brought land in industrial zone where it can't build apartments or commercial buildings

real estate focused brought land in industrial zone.png
real estate focused brought land in industrial zone.png (1.93 MiB) Viewed 1281 times
Post Reply