Hi,
Noticed that it's not possible to hire a ceo with internet expertise.
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
-
- Posts: 7
- Joined: Sat Oct 24, 2020 6:03 pm
-
- Posts: 2
- Joined: Sun Jul 11, 2021 3:36 pm
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
While using this mod (11.432), the game (latest version) randomly assigns CEOs and expertise/focus to the companies. So, it seems it doesn't use the data from Company_Details.txt. How can I fix this?
- David
- Community and Marketing Manager at Enlight
- Posts: 10438
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 228 times
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
We have looked into this and our findings show that the game is able to use the the data from Company_Details.txt.
Here is the way it works:
1) The game first generates a number of AI persons in the game, which you can see in the Persons report (shortcut key: 'E')
2) When an AI person is going to set up a new company, the game will look at the data from Company_Details.txt and see if there is any entry where the line "CEO = <person name>" matches the person's name. If so, it will set up a company using the pre-defined company name.
If you examine the Company_Details.txt more closely, you will notice that many of persons do not have linked entries in Company_Details.txt. That could be why you got an impression that they were assigned randomly.
-
- Posts: 2
- Joined: Sun Jul 11, 2021 3:36 pm
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
Thanks for your reply, David. I know that many companies and their CEOs are not set in the text file but actually the ones in the text file also show wrong information. Just to test I started a new game and here are the results (I'm double checking the text file):
In the text file:
Company = Apple
CEO = Steve Jobs
Product Expertise = Computer, 80
Focus = Tech
[TECH]
Computer = 100
Company = Tata
CEO = Guenter Butschek
Product Expertise = AUTO, 100
[TECH]
SMART = 100
In the game:
Tata: Steve Jobs is the Chairman, Steve Ballmer is the CEO and both of their strategy is "Telecom focused"
-----
In the text file:
Company = Toyota
CEO = Akio Toyoda
Product Expertise = AUTO, 100
[TECH]
VAN = 100
In the game:
Toyota: George S. Barrett is the Chairman, Irene B. Rosenfeld is the CEO and their strategy is "Internet focused"
I believe 2 examples are enough for now but if you need more, I can send more. Company products don't match as well. Like Michelin is creating video games, BP have backup software, Bayer produces desktop computer and so on.
I tried activating only the required DLC, tried activating all of the DLCs, installed the non-DLC version of the mod and disabled all DLCs and different combinations as well but nothing worked.
And I've attached a screenshot shows Michelin launched a video game and Tata management.
In the text file:
Company = Apple
CEO = Steve Jobs
Product Expertise = Computer, 80
Focus = Tech
[TECH]
Computer = 100
Company = Tata
CEO = Guenter Butschek
Product Expertise = AUTO, 100
[TECH]
SMART = 100
In the game:
Tata: Steve Jobs is the Chairman, Steve Ballmer is the CEO and both of their strategy is "Telecom focused"
-----
In the text file:
Company = Toyota
CEO = Akio Toyoda
Product Expertise = AUTO, 100
[TECH]
VAN = 100
In the game:
Toyota: George S. Barrett is the Chairman, Irene B. Rosenfeld is the CEO and their strategy is "Internet focused"
I believe 2 examples are enough for now but if you need more, I can send more. Company products don't match as well. Like Michelin is creating video games, BP have backup software, Bayer produces desktop computer and so on.
I tried activating only the required DLC, tried activating all of the DLCs, installed the non-DLC version of the mod and disabled all DLCs and different combinations as well but nothing worked.
And I've attached a screenshot shows Michelin launched a video game and Tata management.
- Attachments
-
- capitalism1.jpg (457.13 KiB) Viewed 12221 times
-
- Posts: 13
- Joined: Wed Jan 01, 2020 6:34 am
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
How this mod works with experimental dlc ?
- David
- Community and Marketing Manager at Enlight
- Posts: 10438
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 228 times
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
Yes, it works with Experimental DLC.
-
- Posts: 4
- Joined: Mon Nov 27, 2017 3:14 pm
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
Whenever using the REALWORLD mod, I lose all of the pre-defined layouts for farms. Hoping to find a way to fix this.
- David
- Community and Marketing Manager at Enlight
- Posts: 10438
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 228 times
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
Please see this article for details:
Separate Layout Plan Libraries for MODs
https://www.capitalismlab.com/improveme ... ries-mods/
-
- Posts: 4
- Joined: Mon Nov 27, 2017 3:14 pm
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
I read that, but have been unsuccessful at 'fixing' the pre-defined when I used the MOD. Do I have to manually create and save all layouts? Kind of a pain for all of the farms.David wrote: ↑Fri Sep 17, 2021 4:56 amPlease see this article for details:
Separate Layout Plan Libraries for MODs
https://www.capitalismlab.com/improveme ... ries-mods/
- David
- Community and Marketing Manager at Enlight
- Posts: 10438
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 228 times
Re: (MOD) REALWORLD 11.432 FULL CHRISTMAS 2020 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Pierma
Do you still see your farm layout plans in your plan library when you are not using any MOD? If so, please try the following method as described on https://www.capitalismlab.com/improveme ... ries-mods/
Copy your mod’s Layout Plan Library file from the The User Game Folder to MOD folder
The Layout Plan Library File to be copied:
<Name of the Mod> + <.PLO> (example: RealWorld.PLO)
Copy the file from the User Game Folder, which is located in:
C:\Users\<Your Windows username>\Documents\My Games\Capitalism Lab
Copy the file to the MOD folder, which is located in:
C:\Users\<Your Windows username>\AppData\Local\Capitalism Lab\MOD
Copy your mod’s Layout Plan Library file from the The User Game Folder to MOD folder
The Layout Plan Library File to be copied:
<Name of the Mod> + <.PLO> (example: RealWorld.PLO)
Copy the file from the User Game Folder, which is located in:
C:\Users\<Your Windows username>\Documents\My Games\Capitalism Lab
Copy the file to the MOD folder, which is located in:
C:\Users\<Your Windows username>\AppData\Local\Capitalism Lab\MOD