Late development increases with time in the game, after much more open city, municipal construction spending automation cannot very good balance of city residents demand and income gap, often caused by excessive spending city a bankruptcy (especially set up public spending index 300)
When opening up 10 + city, in order to ensure that city do not go bankrupt every year public buildings need to manually set index, demand and supply is too cumbersome and trouble
Suggest adding municipal construction spending automation with a slider, specific fixed to automatic control to the total demand index than columns