The next major version of Capitalism Lab, which would be version 10.0, will introduce the new Export Company feature for the Experimental DLC.
The export company lets you:
>Find buyers worldwide through the Export Client Search
>Set up deals to sell products overseas
>Link export deals to your production facilities
>Generate sales beyond local market limitations, especially for raw materials and semi-products.
Check out the preview page for screenshots and details on how the Export Company can expand your business at:
https://www.capitalismlab.com/export-company/
Opening your business to the world brings new opportunities. The Export Company gives you the tools to capitalize on demand globally and offers a strategic growth opportunity to scale your operations in Survival mode.
Details of the new Export Company feature in the next major version 10.0
- David
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Details of the new Export Company feature in the next major version 10.0
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Re: Details of the new Export Company feature in the next major version 10.0
I really liked what I just read.
I hope to test it out in the future to see what the overall gameplay is like.
As for the Pontos idea, it was sensational.
Suggestion 1 :
In the future, if possible, there could also be a financial crisis or wars abroad.
In the event of a financial crisis, the price paid by customers would decrease slightly.
Or, for example, in the event of war, the exporting company would receive a better price and a larger quantity for a certain product.
This would also betray a very interesting dynamism.
For this type of event, there may be an on/off option if the player does not want to play with this type of event.
I know it's still too early for these suggestions. However, I will record my thoughts here.
I hope to test it out in the future to see what the overall gameplay is like.
As for the Pontos idea, it was sensational.

Suggestion 1 :
In the future, if possible, there could also be a financial crisis or wars abroad.
In the event of a financial crisis, the price paid by customers would decrease slightly.
Or, for example, in the event of war, the exporting company would receive a better price and a larger quantity for a certain product.
This would also betray a very interesting dynamism.
For this type of event, there may be an on/off option if the player does not want to play with this type of event.
I know it's still too early for these suggestions. However, I will record my thoughts here.
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Re: Details of the new Export Company feature in the next major version 10.0
This is great news !
I really look forward to this update. Capitalism Lab has grown as one of my favorite games ever since my purchase 1 or 2 years ago.
I have a few questions and suggestions.
1) To what extent could those sales amount to ? Can I export for hundreds of millions worth of products ?
2) Does it affect the global stock market ?
3) Have you deliberately made it so that warehouse cannot be used as an export base for balance reasons ?
As stated, I'm excited about the news !
I really look forward to this update. Capitalism Lab has grown as one of my favorite games ever since my purchase 1 or 2 years ago.
I have a few questions and suggestions.
1) To what extent could those sales amount to ? Can I export for hundreds of millions worth of products ?
2) Does it affect the global stock market ?
3) Have you deliberately made it so that warehouse cannot be used as an export base for balance reasons ?
As stated, I'm excited about the news !
- David
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Re: Details of the new Export Company feature in the next major version 10.0
Please see https://www.capitalismlab.com/export-company/Shamalau12 wrote: ↑Fri Nov 10, 2023 5:00 pm 1) To what extent could those sales amount to ? Can I export for hundreds of millions worth of products ?
On the last section of the web page, you will see:
Daily Export Demand
The quantity the export client is willing to purchase daily, which is based on the product’s quality rating.
No.
Since the purchase quantity are based on the product’s quality rating, it doesn't matter whether the products are supplied from warehouses or factories.Shamalau12 wrote: ↑Fri Nov 10, 2023 5:00 pm 3) Have you deliberately made it so that warehouse cannot be used as an export base for balance reasons ?
- David
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Re: Details of the new Export Company feature in the next major version 10.0
Script lines for the Export Company feature:
[Experimental DLC]
Export Company=<Yes, No>
Disable the Export Company feature.
Export Deal Duration=<1 to 10>
Set the duration of all export deals to a specific number of years.
Export Volume Modifier=<10 to 300>
Modify the volumes of all export transactions. 100 is the standard value.
[Experimental DLC]
Export Company=<Yes, No>
Disable the Export Company feature.
Export Deal Duration=<1 to 10>
Set the duration of all export deals to a specific number of years.
Export Volume Modifier=<10 to 300>
Modify the volumes of all export transactions. 100 is the standard value.
- cantdownloadit
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Re: Details of the new Export Company feature in the next major version 10.0
When the new DLC releases will all the script lines under Experimental heading be moved to a new Services heading ?
- Stylesjl
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Re: Details of the new Export Company feature in the next major version 10.0
Works perfectly for all 3 options!David wrote: ↑Wed Apr 03, 2024 8:58 am Script lines for the Export Company feature:
[Experimental DLC]
Export Company=<Yes, No>
Disable the Export Company feature.
Export Deal Duration=<1 to 10>
Set the duration of all export deals to a specific number of years.
Export Volume Modifier=<10 to 300>
Modify the volumes of all export transactions. 100 is the standard value.
Re: Details of the new Export Company feature in the next major version 10.0
I cannot find this feature in the Settings menu in Experimental DLC (Im using 9.170)
- Stylesjl
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Re: Details of the new Export Company feature in the next major version 10.0
You need the Post Release Beta:
viewtopic.php?t=9474
(Be sure to get the installer first: viewtopic.php?t=9471)
Re: Details of the new Export Company feature in the next major version 10.0
why is the number of deals limited to 4? Can we have more like in import service?David wrote: ↑Wed Apr 03, 2024 8:58 am Script lines for the Export Company feature:
[Experimental DLC]
Export Company=<Yes, No>
Disable the Export Company feature.
Export Deal Duration=<1 to 10>
Set the duration of all export deals to a specific number of years.
Export Volume Modifier=<10 to 300>
Modify the volumes of all export transactions. 100 is the standard value.