Modifying the building images of existing buildings in a mod

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David
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Modifying the building images of existing buildings in a mod

Post by David »

Starting from Capitalism Lab Version 11.0, you can modify the building images of existing buildings in a mod.

Please refer to the section titled "Modifying Building Images of Existing Buildings in a Mod" on the following webpage for detailed instructions:
https://www.capitalismlab.com/mod/advan ... buildings/
ogamaga
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Re: Modifying the building images of existing images in a mod

Post by ogamaga »

Mind sharing these details for the 3x3 apartments and commercial buildings in the Service Industry DLC?
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Re: Modifying the building images of existing buildings in a mod

Post by NickDD »

Hi David

The new DLC introduces more buildings than there are available codes in the file. The base game + all DLCs enabled show 9 type of commercial and 9 type of apartment buildings, while the codes list has only 4 codes for each type. How can I find the rest of the codes the game uses for the rest so I can mod? Could you share the complete version as with all the commercial, apartment and service buildings included? Appreciated!
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David
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Re: Modifying the building images of existing buildings in a mod

Post by David »

NickDD wrote: Thu Apr 17, 2025 8:00 pm Hi David

The new DLC introduces more buildings than there are available codes in the file. The base game + all DLCs enabled show 9 type of commercial and 9 type of apartment buildings, while the codes list has only 4 codes for each type. How can I find the rest of the codes the game uses for the rest so I can mod? Could you share the complete version as with all the commercial, apartment and service buildings included? Appreciated!
It has been updated. Please see the updated post at the top of this thread - you can open the webpage from the link provided and download the updated building codes file.
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Re: Modifying the building images of existing buildings in a mod

Post by Arcnor »

Is there any way the new buildings that have been added to the game be shared to where they could be incorporated into mods?

i.e. the new amusement park building be used to update a Mod.
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Re: Modifying the building images of existing buildings in a mod

Post by David »

Arcnor wrote: Fri Jan 23, 2026 6:57 am Is there any way the new buildings that have been added to the game be shared to where they could be incorporated into mods?

i.e. the new amusement park building be used to update a Mod.
Hi Arcnor, good to hear from you. Currently these buildings are not available to the public.

Since you are a mod contributor with your Capitalism World Mod, I'd be happy to provide you with the buildings files. I am going to send you a PM (private message) and we can discuss there.
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